Logo: to the web site of Uppsala University

uu.sePublications from Uppsala University
Change search
Link to record
Permanent link

Direct link
Shrestha, Suman
Publications (1 of 1) Show all publications
Zabramski, S., Shrestha, S. & Stuerzlinger, W. (2013). Easy vs. Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and Touch. In: Artur Lugmayr (Ed.), Academic MindTrek '13: Proceedings of International Conference on Making Sense of Converging Media. Paper presented at the 17th International Academic MindTrek Conference, Tampere, Finland; October 01 - 04, 2013. (pp. 99-103). New York, NY, USA: Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Easy vs. Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and Touch
2013 (English)In: Academic MindTrek '13: Proceedings of International Conference on Making Sense of Converging Media / [ed] Artur Lugmayr, New York, NY, USA: Association for Computing Machinery (ACM), 2013, p. 99-103Conference paper, Published paper (Refereed)
Abstract [en]

This paper is a work-in-progress report on an experimental comparison and evaluation of users' performance in four line-tracing tasks based on two shapes and performed with three input methods (mouse, stylus, and touch-input). The shapes' properties used in the study created the two classes of shapes: easy and hard to replicate. As expected these two classes had different impact on user's performance in each task tested (tracing, lasso selection, steering through narrow and wide tunnel). The results show that participants replicating the shapes using touch-input were the least accurate but were the fastest in comparison to the remaining input methods. The stylus was the least error-prone method and the mouse was the slowest device in drawing tasks (tracing and selection). The differences in error distances between the input methods were less pronounced in steering tasks but timing data showed that mouse was still the slowest one. While the time of replication did not differ between the two shapes tested, the differences between the errors participants made were significant for all tasks and input devices, and patterns of these differences were consistent between the shapes. These results confirm predictions from a previous study and show which shapes' properties can make their replication more difficult. The results can be used to design shapes that are easy to replicate, e.g., in surface-based gestural interaction.

Place, publisher, year, edition, pages
New York, NY, USA: Association for Computing Machinery (ACM), 2013
Keywords
Mouse, stylus, pen, touch, shape, tracing, drawing, steering
National Category
Human Computer Interaction
Research subject
Human-Computer Interaction
Identifiers
urn:nbn:se:uu:diva-212409 (URN)10.1145/2523429.2523444 (DOI)978-1-4503-1992-8 (ISBN)
Conference
the 17th International Academic MindTrek Conference, Tampere, Finland; October 01 - 04, 2013.
Available from: 2013-12-10 Created: 2013-12-10 Last updated: 2018-01-11Bibliographically approved
Organisations

Search in DiVA

Show all publications