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Publications (10 of 37) Show all publications
Turmo Vidal, L., Márquez Segura, E., Parrilla Bel, L. & Waern, A. (2019). BalBoa: A Balancing Board for Handstand Training. In: CHI EA '19 Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems: . Paper presented at CHI Conference on Human Factors in Computing Systems (CHI), MAY 04-09, 2019, Glasgow, SCOTLAND. Association for Computing Machinery (ACM), Article ID LBW1414.
Open this publication in new window or tab >>BalBoa: A Balancing Board for Handstand Training
2019 (English)In: CHI EA '19 Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2019, article id LBW1414Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

Balance is an essential physical skill to master, but a challenging one given that it requires a heightened body awareness to control, maintain and develop. In HCI physical training research, the design space of technology support for developing such body awareness remains narrow. Here, we introduce BalBoa, a balancing board to support balance training during handstands. We describe key highlights of the design process behind the Balboa, and present a work-in-progress prototype, which we tested with handstand beginners and experts. We discuss feedback from our users, preliminary insights, and sketch the future steps towards a fully developed prototype.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2019
Keywords
physical Training, Balance, Proprioception, Body Awareness, Embodied Interaction, Handstand
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-387238 (URN)10.1145/3290607.3312909 (DOI)000482042102012 ()978-1-4503-5971-9 (ISBN)
Conference
CHI Conference on Human Factors in Computing Systems (CHI), MAY 04-09, 2019, Glasgow, SCOTLAND
Available from: 2019-06-20 Created: 2019-06-20 Last updated: 2019-10-16Bibliographically approved
Turmo Vidal, L., Márquez Segura, E., Christopher, B. & Waern, A. (2019). Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction. In: : . Paper presented at Designing Interactive Systems Conference.
Open this publication in new window or tab >>Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction
2019 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Designing technology to support instructed physical training is challenging, due to how instructions rely on complex interactional and situational social processes. To support in-the-moment instruction, we engaged in a co-creative Research through Design process with a Yoga instructor. Together, we designed and deployed Enlightened Yoga: a training class featuring wearable projecting lights that augment the instructor's and trainee's movements, and highlight the orientation and positioning of key body parts. We present insights from the design process and a study of the class. We show how the wearable lights enabled a new shared frame of reference between instructor and trainees, that became instructable through the way participants could reference and orient themselves to it. This allowed the instructor to extend his instructional strategies, and enabled trainees to better act upon cues. We discuss how this was made possible by jointly designing the technology, its coupling with the body, instructions and exercises.

National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-396569 (URN)10.1145/3322276.3322338 (DOI)978-1-4503-5850-7 (ISBN)
Conference
Designing Interactive Systems Conference
Available from: 2019-11-06 Created: 2019-11-06 Last updated: 2019-11-06
Cockton, G., Höök, K., Kaye, J., Waern, A., Wynn, E. & Williamson, J. (2019). Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks. In: CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS. Paper presented at CHI Conference on Human Factors in Computing Systems (CHI), MAY 04-09, 2019, Glasgow, SCOTLAND. ASSOC COMPUTING MACHINERY, Article ID panel no. 6.
Open this publication in new window or tab >>Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks
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2019 (English)In: CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, ASSOC COMPUTING MACHINERY , 2019, article id panel no. 6Conference paper, Oral presentation only (Other academic)
Abstract [en]

As a scholarly field, the ACM SIGCHI community maintains a strong focus on conferences as its main outlet for scholarly publication. Historically, this originates in how the field of computer science adopted a conference-centric publication model as well as in the organizational focus of ACM. Lately, this model has become increasingly challenged for a number of reasons, and multiple alternatives are emerging within the SIGCHI community as well as in adjacent communities. Through revisiting examples from other conferences and neighboring communities, this panel explores alternative publication paths and their opportunities and risks.

Place, publisher, year, edition, pages
ASSOC COMPUTING MACHINERY, 2019
Keywords
ACM proceedings, conference, journal, hybrid publication model
National Category
Computer Sciences
Identifiers
urn:nbn:se:uu:diva-394731 (URN)10.1145/3290607.3311743 (DOI)000482042103005 ()978-1-4503-5971-9 (ISBN)
Conference
CHI Conference on Human Factors in Computing Systems (CHI), MAY 04-09, 2019, Glasgow, SCOTLAND
Available from: 2019-10-11 Created: 2019-10-11 Last updated: 2019-10-11Bibliographically approved
Márquez Segura, E., Turmo Vidal, L., Luis, P. B. & Waern, A. (2019). Using Training Technology Probes in Bodystorming for Physical Training. In: Proceedings of the 6th International Conference on Movement and Computing: . Paper presented at International Conference on Movement and Computing.
Open this publication in new window or tab >>Using Training Technology Probes in Bodystorming for Physical Training
2019 (English)In: Proceedings of the 6th International Conference on Movement and Computing, 2019Conference paper, Published paper (Refereed)
Abstract [en]

A promising domain technology design for physical training is as assistive tangible and wearable tools to help people understand, access, and act on their movement senses. To design these tools in close relation to a targeted training practice, we propose an embodied design activity using Training Technology Probes (TTPs). These are pieces of technology with a simple interactivity augmenting and exteriorizing cues from those senses. Here, we explain how we used existing TTPs as design material to spur creativity in an embodied co-creation design workshop that happened as part of an ongoing technology-supported circus training course for children with motor difficulties. Our contribution is two-fold: We present a novel form of embodied ideation method using TTPs as design materials. We also present and characterize novel design concepts, elaborating on three that were implemented and deployed in the context of our circus training class. We discuss their relevance in several physical training domains.

National Category
Human Computer Interaction
Research subject
Human-Computer Interaction
Identifiers
urn:nbn:se:uu:diva-396568 (URN)10.1145/3347122.3347132 (DOI)
Conference
International Conference on Movement and Computing
Available from: 2019-11-06 Created: 2019-11-06 Last updated: 2019-11-06
Turmo Vidal, L., Márquez Segura, E., Parrilla Bel, L. & Waern, A. (2018). Exteriorizing Body Alignment in Collocated Physical Training. In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: . Paper presented at CHI Human Factors in Computing Systems, Montréal, Canada • April 21-26. Móntreal, Canada: ACM Digital Library
Open this publication in new window or tab >>Exteriorizing Body Alignment in Collocated Physical Training
2018 (English)In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Móntreal, Canada: ACM Digital Library, 2018Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

Proprioceptive awareness is an essential but challenging skill to master. In HCI physical training research, the design space of how technology can help people to develop such awareness remains narrow. Here, we present a technological device that exteriorizes misalignments of different body parts by translating them to haptic feedback. We present preliminary insights gained during the design process and device testing, and trace the future steps of its technological development.

Place, publisher, year, edition, pages
Móntreal, Canada: ACM Digital Library, 2018
Keywords
Proprioception Awareness, Collocated Physical Training, Embodied Interaction, RtD, Prototype Testing
National Category
Human Aspects of ICT
Research subject
Human-Computer Interaction
Identifiers
urn:nbn:se:uu:diva-358230 (URN)10.1145/3170427.3188685 (DOI)978-1-4503-5621-3 (ISBN)
Conference
CHI Human Factors in Computing Systems, Montréal, Canada • April 21-26
Available from: 2018-08-25 Created: 2018-08-25 Last updated: 2019-01-04Bibliographically approved
Rostami, A., Rossitto, C. & Waern, A. (2018). Frictional Realities: Enabling Immersion in Mixed-Reality Performances. In: TVX 2018: Proceedings of the 2018 ACM International Conference on Interactive Experiences for Tv and Online Video. Paper presented at 5th ACM International Conference on Interactive Experiences for TV and Online Video (ACM TVX), Seoul, South Korea, June 26-28, 2018 (pp. 15-27). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Frictional Realities: Enabling Immersion in Mixed-Reality Performances
2018 (English)In: TVX 2018: Proceedings of the 2018 ACM International Conference on Interactive Experiences for Tv and Online Video, Association for Computing Machinery (ACM), 2018, p. 15-27Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a case study of a Mixed-Reality Performance employing 360-degree video for a virtual reality experience. We repurpose the notions of friction to illustrate the different threads at which priming is enacted during the performance to create an immersive audience experience. We look at aspects of friction between the different layers of the Mixed-Reality Performance, namely: temporal friction, friction between the physical and virtual presence of the audience, and friction between realities. We argue that Mixed-Reality Performances that employ immersive technology, do not need to rely on its presumed immersive nature to make the performance an engaging or coherent experience. Immersion, in such performances, emerges from the audience' transition towards a more active role, and the creation of various fictional realities through frictions.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2018
Keywords
Mixed reality performance, immersive video, immersion, priming, virtual reality, VR, interactive performance
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-390240 (URN)10.1145/3210825.3210827 (DOI)000475952300004 ()978-1-4503-5115-7 (ISBN)
Conference
5th ACM International Conference on Interactive Experiences for TV and Online Video (ACM TVX), Seoul, South Korea, June 26-28, 2018
Available from: 2019-08-07 Created: 2019-08-07 Last updated: 2019-08-07Bibliographically approved
Back, J., Bedwell, B., Benford, S., Eklund, L., Sundnes Løvlie, A., Preston, W., . . . Wray, T. (2018). GIFT: Hybrid Museum Experiences through Gifting and Play. In: Angeliki Antoniou, Manolis Wallace (Ed.), Proceedings of the Workshop on Cultural Informatics: . Paper presented at Workshop on Cultural Informatics co-located with the EUROMED International Conference on Digital Heritage 2018 (EUROMED 2018), Nicosia, Cyprus, November 3, 2018. (pp. 31-40). , 2235
Open this publication in new window or tab >>GIFT: Hybrid Museum Experiences through Gifting and Play
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2018 (English)In: Proceedings of the Workshop on Cultural Informatics / [ed] Angeliki Antoniou, Manolis Wallace, 2018, Vol. 2235, p. 31-40Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

he GIFT project develops new approaches to creating hybrid physi-cal-digital visitor experiences in museums. Through design exploration of two concepts focusing on gifting and playful appropriation, the project charts how museums can create a deeper and more meaningful experience by giving visitors the tools to tell their own stories. The project is highly cross-disciplinary com-bining HCI research, artist-led exploration, technology explorations, and experi-ence design in collaboration with museums. Furthermore, the project gathers 10 prominent museums from Europe and the US in an action research project that both serves to ground the prototypes and framework in the needs of museums, while also facilitating the museum sector's need to become 'digital-ready', under-standing and capitalising on digital technology. As the project has progressed through half of its duration, we report on initial findings and how these have shaped our direction of progress.

Series
CEUR Workshop Proceedings, ISSN 1613-0073 ; 2235
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-371820 (URN)
Conference
Workshop on Cultural Informatics co-located with the EUROMED International Conference on Digital Heritage 2018 (EUROMED 2018), Nicosia, Cyprus, November 3, 2018.
Available from: 2019-01-02 Created: 2019-01-02 Last updated: 2019-01-18Bibliographically approved
Turmo Vidal, L., Márquez Segura, E. & Waern, A. (2018). Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities. In: : . Paper presented at Proceedings of the 2018 Designing Interactive Systems Conference, 9-13 June, 2018, Hong Kong (pp. 1041-1054). Hong Kong: ACM Digital Library
Open this publication in new window or tab >>Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities
2018 (English)Conference paper, Published paper (Refereed)
Abstract [en]

The use of technology to assist in instructed fitness training in collocated social settings is underexplored. Here we focus on how technology can be designed to fit within, leverage, and be part of the strategies and tools that fitness trainees and instructors use to detect and correct performance errors. Drawing on ethnomethodological approaches and using the concept of correction to focus our analysis, we scrutinize the interaction between instructor and trainees in two fitness activities, AntiGravity Fitness and Pilates. We identify social configurations and resources employed in instances of correction. We also present an analytical tool useful for deconstructing such correction processes, highlighting the strategies and resources used by the social actors, and their impact on performance. Based on insights gained from our analyses, we propose design recommendations and identify design opportunities that capitalize on existing tools and collaborative correction strategies, such as scaffolding the correction process.

Place, publisher, year, edition, pages
Hong Kong: ACM Digital Library, 2018
Keywords
Physical training, Instructed Physical Training, Social Coordination, Design Recommendations, Correction, Analytical Tools, interaction analysis
National Category
Human Aspects of ICT
Research subject
Human-Computer Interaction; Aesthetics
Identifiers
urn:nbn:se:uu:diva-358229 (URN)10.1145/3196709.3196789 (DOI)000478673400087 ()978-1-4503-5198-0 (ISBN)
Conference
Proceedings of the 2018 Designing Interactive Systems Conference, 9-13 June, 2018, Hong Kong
Available from: 2018-08-25 Created: 2018-08-25 Last updated: 2019-09-25Bibliographically approved
Back, J., Paget, S., Sallnäs Pysander, E. L., Turmo Vidal, L. & Waern, A. (2018). Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations. In: : . Paper presented at Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 21-26 April, 2018, Montreal, Canada. Móntreal, Canada: ACM Digital Library
Open this publication in new window or tab >>Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations
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2018 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Outdoor play is becoming an increasingly marginalised activity in the urban landscape. Even in HCI, research on interactive solutions for outdoor play has largely been limited to special areas and in particular playgrounds. But children play everywhere, and especially play close to home is central in children's play activities. In this article we draw upon knowledge about designing for children's play in interaction design as well as in landscape architecture, to study how interactive play installations can be integrated in outdoor environments of a residential area. We present a field study in which digitally enhanced play installations were installed, in dialogue with the landscape, in between the buildings of a residential area. We focus on how emerging play activities made use of the installations as well as of the surrounding landscape in expected as well as unexpected ways. Based on the observations, we discuss how residential play is special, and how this affects how to design for it.

Place, publisher, year, edition, pages
Móntreal, Canada: ACM Digital Library, 2018
National Category
Human Aspects of ICT
Research subject
Human-Computer Interaction
Identifiers
urn:nbn:se:uu:diva-358233 (URN)10.1145/3173574.3173730 (DOI)978-1-4503-5620-6 (ISBN)
Conference
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 21-26 April, 2018, Montreal, Canada
Available from: 2018-08-26 Created: 2018-08-26 Last updated: 2019-01-09Bibliographically approved
Turmo Vidal, L., Márquez Segura, E. & Waern, A. (2018). Sensory bodystorming for collocated physical training desig. In: NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction: . Paper presented at 10th Nordic Conference on Human-Computer Interaction (NORDICHI), Oslo, Norway, October 01-03, 2018 (pp. 247-259). Oslo, Norway: ACM Publications
Open this publication in new window or tab >>Sensory bodystorming for collocated physical training desig
2018 (English)In: NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, Norway: ACM Publications, 2018, p. 247-259Conference paper, Published paper (Refereed)
Abstract [en]

Although the use of technology to support physical training has been gaining traction in HCI, the design space of sensory augmentations to improve and support physical training remains narrow. To help open this design space in the domain of collocated instructed physical training, we first present Sensory Bodystorming, a hybrid ideation method influenced by material and embodied approaches to ideation. Sensory Bodystorming targets the generation of ideas that support, and are underpinned by, a rich and nuanced sensorial experience. Ideas are generated through physically engaging with evocative sensorial stimuli elicited by ideation probes featuring diverse material qualities. Secondly, we present ideas resulting from three Sensory Bodystorming sessions that extend prior sensory augmentation works in the domain. Lastly, we identify interesting research and design directions based on prior works and our own.

Place, publisher, year, edition, pages
Oslo, Norway: ACM Publications, 2018
Keywords
design, interaction design, interaction, methods, embodied methods, embodied design, material, materialty, sports, wearables, bodystorming, fitness, fitness technology, yoga, co-creation, participatory design
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-371633 (URN)10.1145/3240167.3240224 (DOI)000455775700023 ()978-1-4503-6437-9 (ISBN)
Conference
10th Nordic Conference on Human-Computer Interaction (NORDICHI), Oslo, Norway, October 01-03, 2018
Available from: 2018-12-21 Created: 2018-12-21 Last updated: 2019-02-01Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-1998-1964

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