uu.seUppsala University Publications
Change search
Link to record
Permanent link

Direct link
BETA
Paetzel, Maike
Publications (10 of 14) Show all publications
Paetzel, M. & Manuvinakurike, R. (2019). "Can you say more about the location?": The Development of a Pedagogical Reference Resolution Agent. In: : . Paper presented at Dialogue for Good - Workshop on Speech and Language Technology Serving Society (DiGo), Stockholm, Sweden, 10 September, 2019.
Open this publication in new window or tab >>"Can you say more about the location?": The Development of a Pedagogical Reference Resolution Agent
2019 (English)Conference paper, Published paper (Refereed)
Abstract [en]

In an increasingly globalized world, geographic literacy is crucial. In this paper, we present a collaborative two-player game to improve people's ability to locate countries on the world map. We discuss two implementations of the game: First, we created a web-based version which can be played with the remote-controlled agent Nellie. With the knowledge we gained from a large online data collection, we re-implemented the game so it can be played face-to-face with the Furhat robot Neil. Our analysis shows that participants found the game not just engaging to play, they also believe they gained lasting knowledge about the world map.

National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-398386 (URN)
Conference
Dialogue for Good - Workshop on Speech and Language Technology Serving Society (DiGo), Stockholm, Sweden, 10 September, 2019
Available from: 2019-12-05 Created: 2019-12-05 Last updated: 2019-12-09Bibliographically approved
Paetzel, M. & Castellano, G. (2019). Let me get to know you better: Can interactions help to overcome uncanny feelings?. In: Proc. 7th International Conference on Human–Agent Interaction: . Paper presented at HAI 2019, October 6–10, Kyoto, Japan (pp. 59-67). New York: ACM Press
Open this publication in new window or tab >>Let me get to know you better: Can interactions help to overcome uncanny feelings?
2019 (English)In: Proc. 7th International Conference on Human–Agent Interaction, New York: ACM Press, 2019, p. 59-67Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
New York: ACM Press, 2019
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-398376 (URN)10.1145/3349537.3351894 (DOI)978-1-4503-6922-0 (ISBN)
Conference
HAI 2019, October 6–10, Kyoto, Japan
Available from: 2019-09-25 Created: 2019-12-05 Last updated: 2019-12-05Bibliographically approved
Mota, P., Paetzel, M., Fox, A., Amini, A., Srinivasan, S., Kennedy, J. & Lehman, J. F. (2018). Expressing coherent personality with incremental acquisition of multimodal behaviors. In: Proc. 27th International Symposium on Robot and Human Interactive Communication: . Paper presented at RO-MAN 2018, August 27–31, Nanjing, China (pp. 396-403). IEEE
Open this publication in new window or tab >>Expressing coherent personality with incremental acquisition of multimodal behaviors
Show others...
2018 (English)In: Proc. 27th International Symposium on Robot and Human Interactive Communication, IEEE, 2018, p. 396-403Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
IEEE, 2018
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-398379 (URN)10.1109/ROMAN.2018.8525763 (DOI)978-1-5386-7980-7 (ISBN)
Conference
RO-MAN 2018, August 27–31, Nanjing, China
Available from: 2018-11-08 Created: 2019-12-05 Last updated: 2019-12-05Bibliographically approved
Paetzel, M., Kennedy, J., Castellano, G. & Lehman, J. F. (2018). Incremental acquisition and reuse of multimodal affective behaviors in a conversational agent. In: Proc. 6th International Conference on Human-Agent Interaction: . Paper presented at HAI 2018, December 15–18, Southampton, UK (pp. 92-100). New York: ACM Press
Open this publication in new window or tab >>Incremental acquisition and reuse of multimodal affective behaviors in a conversational agent
2018 (English)In: Proc. 6th International Conference on Human-Agent Interaction, New York: ACM Press, 2018, p. 92-100Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
New York: ACM Press, 2018
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-377808 (URN)10.1145/3284432.3284469 (DOI)000457793300014 ()978-1-4503-5953-5 (ISBN)
Conference
HAI 2018, December 15–18, Southampton, UK
Available from: 2018-12-04 Created: 2019-02-27 Last updated: 2019-02-27Bibliographically approved
Paetzel, M., Varni, G., Hupont, I., Chetouani, M., Peters, C. & Castellano, G. (2018). The attribution of emotional state: How embodiment features and social traits affect the perception of an artificial agent. In: Proc. 27th International Symposium on Robot and Human Interactive Communication: . Paper presented at RO-MAN 2018, August 27–31, Nanjing, China (pp. 495-502). IEEE
Open this publication in new window or tab >>The attribution of emotional state: How embodiment features and social traits affect the perception of an artificial agent
Show others...
2018 (English)In: Proc. 27th International Symposium on Robot and Human Interactive Communication, IEEE, 2018, p. 495-502Conference paper, Published paper (Refereed)
Abstract [en]

Understanding emotional states is a challenging task which frequently leads to misinterpretation even in human observers. While the perception of emotions has been studied extensively in human psychology, little is known about what factors influence the human perception of emotions in robots and virtual characters. In this paper, we build on the Brunswik lens model to investigate the influence of (a) the agent's embodiment using a 2D virtual character, a 3D blended embodiment, a recording of the 3D platform and a recording of a human, as well as (b) the level of human-likeness on people's ability to interpret emotional facial expressions in an agent. In addition, we measure social traits of the human observers and analyze how they correlate to the success in recognizing emotional expressions. We find that interpersonal differences play a minor role in the perception of emotional states. However, both embodiment and human-likeness as well as related perceptual dimensions such as perceived social presence and uncanniness have an effect on the attribution of emotional states.

Place, publisher, year, edition, pages
IEEE, 2018
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-398384 (URN)10.1109/ROMAN.2018.8525700 (DOI)000494315600079 ()978-1-5386-7980-7 (ISBN)
Conference
RO-MAN 2018, August 27–31, Nanjing, China
Available from: 2018-11-08 Created: 2019-12-05 Last updated: 2019-12-10Bibliographically approved
Paetzel, M. (2017). A multidimensional perspective on the uncanny valley effect: Studying the interplay between a robot's appearance and interaction strategy. In: Proc. Companion of 12th ACM/IEEE International Conference on Human-Robot Interaction: . Paper presented at HRI 2017, March 6–9, Vienna, Austria (pp. 363-364). New York: ACM Press
Open this publication in new window or tab >>A multidimensional perspective on the uncanny valley effect: Studying the interplay between a robot's appearance and interaction strategy
2017 (English)In: Proc. Companion of 12th ACM/IEEE International Conference on Human-Robot Interaction, New York: ACM Press, 2017, p. 363-364Conference paper, Poster (with or without abstract) (Refereed)
Place, publisher, year, edition, pages
New York: ACM Press, 2017
National Category
Computer Vision and Robotics (Autonomous Systems)
Identifiers
urn:nbn:se:uu:diva-334781 (URN)10.1145/3029798.3034825 (DOI)978-1-4503-4885-0 (ISBN)
Conference
HRI 2017, March 6–9, Vienna, Austria
Available from: 2017-03-06 Created: 2017-11-27 Last updated: 2018-01-13
Paetzel, M., Hupont, I., Varni, G., Chetouani, M., Peters, C. & Castellano, G. (2017). Exploring the link between self-assessed mimicry and embodiment in HRI. In: Proc. Companion of 12th ACM/IEEE International Conference on Human-Robot Interaction: . Paper presented at HRI 2017, March 6–9, Vienna, Austria (pp. 245-246). New York: ACM Press
Open this publication in new window or tab >>Exploring the link between self-assessed mimicry and embodiment in HRI
Show others...
2017 (English)In: Proc. Companion of 12th ACM/IEEE International Conference on Human-Robot Interaction, New York: ACM Press, 2017, p. 245-246Conference paper, Poster (with or without abstract) (Refereed)
Place, publisher, year, edition, pages
New York: ACM Press, 2017
National Category
Computer Vision and Robotics (Autonomous Systems)
Identifiers
urn:nbn:se:uu:diva-334780 (URN)10.1145/3029798.3038317 (DOI)978-1-4503-4885-0 (ISBN)
Conference
HRI 2017, March 6–9, Vienna, Austria
Available from: 2017-03-06 Created: 2017-11-27 Last updated: 2018-01-13
Paetzel, M., Varni, G., Hupont, I., Chetouani, M., Peters, C. & Castellano, G. (2017). Investigating the influence of embodiment on facial mimicry in HRI using computer vision-based measures. In: Proc. 26th International Symposium on Robot and Human Interactive Communication (Ro-Man): . Paper presented at RO-MAN 2017, August 28 – September 1, Lisbon, Portugal (pp. 579-586). IEEE
Open this publication in new window or tab >>Investigating the influence of embodiment on facial mimicry in HRI using computer vision-based measures
Show others...
2017 (English)In: Proc. 26th International Symposium on Robot and Human Interactive Communication (Ro-Man), IEEE, 2017, p. 579-586Conference paper, Published paper (Refereed)
Abstract [en]

Mimicry plays an important role in social interaction. In human communication, it is used to establish rapport and bonding both with other humans, as well as robots and virtual characters. However, little is known about the underlying factors that elicit mimicry in humans when interacting with a robot. In this work, we study the influence of embodiment on participants' ability to mimic a social character. Participants were asked to intentionally mimic the laughing behavior of the Furhat mixed embodied robotic head and a 2D virtual version of the same character. To explore the effect of embodiment, we present two novel approaches to automatically assess people's ability to mimic based solely on videos of their facial expressions. In contrast to participants' self-assessment, the analysis of video recordings suggests a better ability to mimic when people interact with the 2D embodiment.

Place, publisher, year, edition, pages
IEEE, 2017
Series
IEEE RO-MAN, E-ISSN 1944-9437
National Category
Computer Vision and Robotics (Autonomous Systems)
Identifiers
urn:nbn:se:uu:diva-334782 (URN)10.1109/ROMAN.2017.8172361 (DOI)000427262400091 ()978-1-5386-3519-3 (ISBN)978-1-5386-3518-6 (ISBN)978-1-5386-3517-9 (ISBN)
Conference
RO-MAN 2017, August 28 – September 1, Lisbon, Portugal
Funder
EU, Horizon 2020, 644204
Available from: 2017-11-27 Created: 2017-11-27 Last updated: 2018-07-30Bibliographically approved
Paetzel, M., Peters, C., Nyström, I. & Castellano, G. (2016). Congruency Matters – How ambiguous gender cues increase a robot’s uncanniness. In: Social Robotics: . Paper presented at ICSR 2016, November 1–3, Kansas City, MO (pp. 402-412). Springer
Open this publication in new window or tab >>Congruency Matters – How ambiguous gender cues increase a robot’s uncanniness
2016 (English)In: Social Robotics, Springer, 2016, p. 402-412Conference paper, Published paper (Refereed)
Abstract [en]

Most research on the uncanny valley effect is concerned with the influence of human-likeness and realism as a trigger of an uncanny feeling in humans. There has been a lack of investigation on the effect of other dimensions, for example, gender. Back-projected robotic heads allow us to alter visual cues in the appearance of the robot in order to investigate how the perception of it changes. In this paper, we study the influence of gender on the perceived uncanniness. We conducted an experiment with 48 participants in which we used different modalities of interaction to change the strength of the gender cues in the robot. Results show that incongruence in the gender cues of the robot, and not its specific gender, influences the uncanniness of the back-projected robotic head. This finding has potential implications for both the perceptual mismatch and categorization ambiguity theory as a general explanation of the uncanny valley effect.

Place, publisher, year, edition, pages
Springer, 2016
Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; 9979
National Category
Robotics
Identifiers
urn:nbn:se:uu:diva-308416 (URN)10.1007/978-3-319-47437-3_39 (DOI)000389816500039 ()978-3-319-47436-6 (ISBN)978-3-319-47437-3 (ISBN)
Conference
ICSR 2016, November 1–3, Kansas City, MO
Available from: 2016-10-07 Created: 2016-11-25 Last updated: 2017-02-09Bibliographically approved
Paetzel, M., Peters, C., Nyström, I. & Castellano, G. (2016). Effects of multimodal cues on children's perception of uncanniness in a social robot. In: Proc. 18th ACM International Conference on Multimodal Interaction: . Paper presented at ICMI 2016, November 12–16, Tokyo, Japan (pp. 297-301).
Open this publication in new window or tab >>Effects of multimodal cues on children's perception of uncanniness in a social robot
2016 (English)In: Proc. 18th ACM International Conference on Multimodal Interaction, 2016, p. 297-301Conference paper, Published paper (Refereed)
Abstract [en]

This paper investigates the influence of multimodal incongruent gender cues on the perception of a robot's uncanniness and gender in children. The back-projected robot head Furhat was equipped with a female and male face texture and voice synthesizer and the voice and facial cues were tested in congruent and incongruent combinations. 106 children between the age of 8 and 13 participated in the study. Results show that multimodal incongruent cues do not trigger the feeling of uncanniness in children. These results are significant as they support other recent research showing that the perception of uncanniness cannot be triggered by a categorical ambiguity in the robot. In addition, we found that children rely on auditory cues much stronger than on the facial cues when assigning a gender to the robot if presented with incongruent cues. These findings have implications for the robot design, as it seems possible to change the gender of a robot by only changing its voice without creating a feeling of uncanniness in a child.

Keywords
Uncanny valley, child-robot interaction, multimodal voice and facial expressions
National Category
Robotics
Identifiers
urn:nbn:se:uu:diva-308414 (URN)10.1145/2993148.2993157 (DOI)000390299900046 ()9781450345569 (ISBN)
Conference
ICMI 2016, November 12–16, Tokyo, Japan
Available from: 2016-10-31 Created: 2016-11-25 Last updated: 2017-02-07Bibliographically approved
Organisations

Search in DiVA

Show all publications