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Paetzel, Maike
Publications (10 of 10) Show all publications
Paetzel, M., Kennedy, J., Castellano, G. & Lehman, J. F. (2018). Incremental acquisition and reuse of multimodal affective behaviors in a conversational agent. In: Proc. 6th International Conference on Human-Agent Interaction: . Paper presented at HAI 2018, December 15–18, Southampton, UK (pp. 92-100). New York: ACM Press
Open this publication in new window or tab >>Incremental acquisition and reuse of multimodal affective behaviors in a conversational agent
2018 (English)In: Proc. 6th International Conference on Human-Agent Interaction, New York: ACM Press, 2018, p. 92-100Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
New York: ACM Press, 2018
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-377808 (URN)10.1145/3284432.3284469 (DOI)000457793300014 ()978-1-4503-5953-5 (ISBN)
Conference
HAI 2018, December 15–18, Southampton, UK
Available from: 2018-12-04 Created: 2019-02-27 Last updated: 2019-02-27Bibliographically approved
Paetzel, M. (2017). A multidimensional perspective on the uncanny valley effect: Studying the interplay between a robot's appearance and interaction strategy. In: Proc. Companion of 12th ACM/IEEE International Conference on Human-Robot Interaction: . Paper presented at HRI 2017, March 6–9, Vienna, Austria (pp. 363-364). New York: ACM Press
Open this publication in new window or tab >>A multidimensional perspective on the uncanny valley effect: Studying the interplay between a robot's appearance and interaction strategy
2017 (English)In: Proc. Companion of 12th ACM/IEEE International Conference on Human-Robot Interaction, New York: ACM Press, 2017, p. 363-364Conference paper, Poster (with or without abstract) (Refereed)
Place, publisher, year, edition, pages
New York: ACM Press, 2017
National Category
Computer Vision and Robotics (Autonomous Systems)
Identifiers
urn:nbn:se:uu:diva-334781 (URN)10.1145/3029798.3034825 (DOI)978-1-4503-4885-0 (ISBN)
Conference
HRI 2017, March 6–9, Vienna, Austria
Available from: 2017-03-06 Created: 2017-11-27 Last updated: 2018-01-13
Paetzel, M., Hupont, I., Varni, G., Chetouani, M., Peters, C. & Castellano, G. (2017). Exploring the link between self-assessed mimicry and embodiment in HRI. In: Proc. Companion of 12th ACM/IEEE International Conference on Human-Robot Interaction: . Paper presented at HRI 2017, March 6–9, Vienna, Austria (pp. 245-246). New York: ACM Press
Open this publication in new window or tab >>Exploring the link between self-assessed mimicry and embodiment in HRI
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2017 (English)In: Proc. Companion of 12th ACM/IEEE International Conference on Human-Robot Interaction, New York: ACM Press, 2017, p. 245-246Conference paper, Poster (with or without abstract) (Refereed)
Place, publisher, year, edition, pages
New York: ACM Press, 2017
National Category
Computer Vision and Robotics (Autonomous Systems)
Identifiers
urn:nbn:se:uu:diva-334780 (URN)10.1145/3029798.3038317 (DOI)978-1-4503-4885-0 (ISBN)
Conference
HRI 2017, March 6–9, Vienna, Austria
Available from: 2017-03-06 Created: 2017-11-27 Last updated: 2018-01-13
Paetzel, M., Varni, G., Hupont, I., Chetouani, M., Peters, C. & Castellano, G. (2017). Investigating the influence of embodiment on facial mimicry in HRI using computer vision-based measures. In: Proc. 26th International Symposium on Robot and Human Interactive Communication (Ro-Man): . Paper presented at RO-MAN 2017, August 28 – September 1, Lisbon, Portugal (pp. 579-586). IEEE
Open this publication in new window or tab >>Investigating the influence of embodiment on facial mimicry in HRI using computer vision-based measures
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2017 (English)In: Proc. 26th International Symposium on Robot and Human Interactive Communication (Ro-Man), IEEE, 2017, p. 579-586Conference paper, Published paper (Refereed)
Abstract [en]

Mimicry plays an important role in social interaction. In human communication, it is used to establish rapport and bonding both with other humans, as well as robots and virtual characters. However, little is known about the underlying factors that elicit mimicry in humans when interacting with a robot. In this work, we study the influence of embodiment on participants' ability to mimic a social character. Participants were asked to intentionally mimic the laughing behavior of the Furhat mixed embodied robotic head and a 2D virtual version of the same character. To explore the effect of embodiment, we present two novel approaches to automatically assess people's ability to mimic based solely on videos of their facial expressions. In contrast to participants' self-assessment, the analysis of video recordings suggests a better ability to mimic when people interact with the 2D embodiment.

Place, publisher, year, edition, pages
IEEE, 2017
Series
IEEE RO-MAN, E-ISSN 1944-9437
National Category
Computer Vision and Robotics (Autonomous Systems)
Identifiers
urn:nbn:se:uu:diva-334782 (URN)10.1109/ROMAN.2017.8172361 (DOI)000427262400091 ()978-1-5386-3519-3 (ISBN)978-1-5386-3518-6 (ISBN)978-1-5386-3517-9 (ISBN)
Conference
RO-MAN 2017, August 28 – September 1, Lisbon, Portugal
Funder
EU, Horizon 2020, 644204
Available from: 2017-11-27 Created: 2017-11-27 Last updated: 2018-07-30Bibliographically approved
Paetzel, M., Peters, C., Nyström, I. & Castellano, G. (2016). Congruency Matters – How ambiguous gender cues increase a robot’s uncanniness. In: Social Robotics: . Paper presented at ICSR 2016, November 1–3, Kansas City, MO (pp. 402-412). Springer
Open this publication in new window or tab >>Congruency Matters – How ambiguous gender cues increase a robot’s uncanniness
2016 (English)In: Social Robotics, Springer, 2016, p. 402-412Conference paper, Published paper (Refereed)
Abstract [en]

Most research on the uncanny valley effect is concerned with the influence of human-likeness and realism as a trigger of an uncanny feeling in humans. There has been a lack of investigation on the effect of other dimensions, for example, gender. Back-projected robotic heads allow us to alter visual cues in the appearance of the robot in order to investigate how the perception of it changes. In this paper, we study the influence of gender on the perceived uncanniness. We conducted an experiment with 48 participants in which we used different modalities of interaction to change the strength of the gender cues in the robot. Results show that incongruence in the gender cues of the robot, and not its specific gender, influences the uncanniness of the back-projected robotic head. This finding has potential implications for both the perceptual mismatch and categorization ambiguity theory as a general explanation of the uncanny valley effect.

Place, publisher, year, edition, pages
Springer, 2016
Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; 9979
National Category
Robotics
Identifiers
urn:nbn:se:uu:diva-308416 (URN)10.1007/978-3-319-47437-3_39 (DOI)000389816500039 ()978-3-319-47436-6 (ISBN)978-3-319-47437-3 (ISBN)
Conference
ICSR 2016, November 1–3, Kansas City, MO
Available from: 2016-10-07 Created: 2016-11-25 Last updated: 2017-02-09Bibliographically approved
Paetzel, M., Peters, C., Nyström, I. & Castellano, G. (2016). Effects of multimodal cues on children's perception of uncanniness in a social robot. In: Proc. 18th ACM International Conference on Multimodal Interaction: . Paper presented at ICMI 2016, November 12–16, Tokyo, Japan (pp. 297-301).
Open this publication in new window or tab >>Effects of multimodal cues on children's perception of uncanniness in a social robot
2016 (English)In: Proc. 18th ACM International Conference on Multimodal Interaction, 2016, p. 297-301Conference paper, Published paper (Refereed)
Abstract [en]

This paper investigates the influence of multimodal incongruent gender cues on the perception of a robot's uncanniness and gender in children. The back-projected robot head Furhat was equipped with a female and male face texture and voice synthesizer and the voice and facial cues were tested in congruent and incongruent combinations. 106 children between the age of 8 and 13 participated in the study. Results show that multimodal incongruent cues do not trigger the feeling of uncanniness in children. These results are significant as they support other recent research showing that the perception of uncanniness cannot be triggered by a categorical ambiguity in the robot. In addition, we found that children rely on auditory cues much stronger than on the facial cues when assigning a gender to the robot if presented with incongruent cues. These findings have implications for the robot design, as it seems possible to change the gender of a robot by only changing its voice without creating a feeling of uncanniness in a child.

Keywords
Uncanny valley, child-robot interaction, multimodal voice and facial expressions
National Category
Robotics
Identifiers
urn:nbn:se:uu:diva-308414 (URN)10.1145/2993148.2993157 (DOI)000390299900046 ()9781450345569 (ISBN)
Conference
ICMI 2016, November 12–16, Tokyo, Japan
Available from: 2016-10-31 Created: 2016-11-25 Last updated: 2017-02-07Bibliographically approved
Paetzel, M., Peters, C., Nyström, I. & Castellano, G. (2016). Preliminary results from using a back-projected robot head in uncanny valley research. In: Proc. 25th International Symposium on Robot and Human Interactive Communication: . Paper presented at RO-MAN 2016, August 26–31, Columbia University, NY (pp. 944-945). Piscataway, NJ: IEEE
Open this publication in new window or tab >>Preliminary results from using a back-projected robot head in uncanny valley research
2016 (English)In: Proc. 25th International Symposium on Robot and Human Interactive Communication, Piscataway, NJ: IEEE, 2016, p. 944-945Conference paper, Poster (with or without abstract) (Other academic)
Place, publisher, year, edition, pages
Piscataway, NJ: IEEE, 2016
National Category
Robotics
Identifiers
urn:nbn:se:uu:diva-308428 (URN)978-1-5090-3928-9 (ISBN)
Conference
RO-MAN 2016, August 26–31, Columbia University, NY
Available from: 2016-11-17 Created: 2016-11-25 Last updated: 2016-12-21Bibliographically approved
Paetzel, M., Baltes, J. & Gerndt, R. (2016). Robots as Individuals in the Humanoid League. In: RoboCup 2016: Robot World Cup XX. Paper presented at RoboCup 2016, June 30–July 4, Leipzig, Germany. Springer
Open this publication in new window or tab >>Robots as Individuals in the Humanoid League
2016 (English)In: RoboCup 2016: Robot World Cup XX, Springer, 2016Conference paper, Published paper (Refereed)
Abstract [en]

Having the goal of winning against the human world champions in soccer in 2050 in mind, the Humanoid League is facing the challenges of having to increase field and robot size until the sizes of regular fields and regular players are reached in the year 2040. The next major step is foreseen for the year 2020, when minimum robot size will increase by 50%, the number of robots per team will increase and the field size will fourfold. All three aspects will have a crucial impact. For the organizers, it will become increasingly hard, if not impossible at some point, to make arrangements for up to six fields at the RoboCup venue. For the participants, sustaining a team of ever increasing robots, in size and numbers will be a similar challenge. We believe that the 2050 goal can only be achieved if a new scheme of competition of individual robots, playing with others, can be found. Then, teams could focus on a single robot. To encourage this, we propose to revise the competition scheme, moving away from participating with a team of robots to participating with a single robot, that preserves the competitive element of ranking performance of individual robots and awarding trophies. This paper is intended to spark a discussion of a rule change to encourage participation of single robots in the Humanoid League and still contribute to reaching the 2050 goal.

Place, publisher, year, edition, pages
Springer, 2016
Series
Lecture Notes in Computer Science ; 9776
National Category
Robotics
Identifiers
urn:nbn:se:uu:diva-295145 (URN)
Conference
RoboCup 2016, June 30–July 4, Leipzig, Germany
Available from: 2016-06-03 Created: 2016-06-03 Last updated: 2016-06-27Bibliographically approved
Paetzel, M. (2016). The influence of appearance and interaction strategy of a social robot on the feeling of uncanniness in humans. In: Proc. 18th ACM International Conference on Multimodal Interaction: . Paper presented at ICMI 2016, November 12–16, Tokyo, Japan (pp. 522-526). New York: ACM Press
Open this publication in new window or tab >>The influence of appearance and interaction strategy of a social robot on the feeling of uncanniness in humans
2016 (English)In: Proc. 18th ACM International Conference on Multimodal Interaction, New York: ACM Press, 2016, p. 522-526Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
New York: ACM Press, 2016
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:uu:diva-314839 (URN)10.1145/2993148.2997612 (DOI)000390299900091 ()978-1-4503-4556-9 (ISBN)
Conference
ICMI 2016, November 12–16, Tokyo, Japan
Available from: 2016-10-31 Created: 2017-02-06 Last updated: 2018-01-13Bibliographically approved
Manuvinakurike, R., Paetzel, M., Qu, C., Schlangen, D. & DeVault, D. (2016). Toward incremental dialogue act segmentation in fast-paced interactive dialogue systems. In: Proc. 17th Annual Meeting of the Special Interest Group on Discourse and Dialogue: . Paper presented at SIGDIAL 2016, September 13–15, Los Angeles, CA (pp. 252-262).
Open this publication in new window or tab >>Toward incremental dialogue act segmentation in fast-paced interactive dialogue systems
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2016 (English)In: Proc. 17th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2016, p. 252-262Conference paper, Published paper (Refereed)
National Category
Language Technology (Computational Linguistics)
Identifiers
urn:nbn:se:uu:diva-308425 (URN)978-1-945626-23-4 (ISBN)
Conference
SIGDIAL 2016, September 13–15, Los Angeles, CA
Available from: 2016-09-08 Created: 2016-11-25 Last updated: 2018-01-13Bibliographically approved
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