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Design, Appropriation, and Use of Technology in Larps
Department of Computational Media University of California, Santa Cruz, USA.ORCID-id: 0000-0002-3124-2286
Department of Computational Media University of California, Santa Cruz, USA.
Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.ORCID-id: 0000-0001-9324-1994
Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.ORCID-id: 0000-0003-1998-1964
2017 (engelsk)Inngår i: Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17), 2017, artikkel-id 53Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

During the last decade, there has been an increasing interest in supporting social play through the design of collocated digital games, alongside efforts to better understand social-physical modes of play. In this paper, we present relevant insights from a well-established gaming community, the larp (Live Action Role Play) community. This community has a longstanding tradition of making use of costumes, physical environments, and objects to shape player experience. We conducted a survey completed by 39 larpers concerning how they use digital technology in larp, and the way technology is designed and appropriated to augment the larp experience. Here, we present early results in the form of a preliminary taxonomy of technologies in larps, as well as key trends for design, use, and appropriation of technology to impact in-game social and emotional experience.

sted, utgiver, år, opplag, sider
2017. artikkel-id 53
Emneord [en]
Larp, social play, collocated play, social and emotional experience, survey, DiY
HSV kategori
Forskningsprogram
Människa-dator interaktion
Identifikatorer
URN: urn:nbn:se:uu:diva-338191DOI: 10.1145/3102071.3106360ISI: 000426967500053ISBN: 978-1-4503-5319-9 (tryckt)OAI: oai:DiVA.org:uu-338191DiVA, id: diva2:1171607
Konferanse
12th International Conference on the Foundations of Digital Games (FDG 17), August 14-17, New York, USA.
Tilgjengelig fra: 2018-01-08 Laget: 2018-01-08 Sist oppdatert: 2018-06-29bibliografisk kontrollert

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