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Blockades in the Metroidvania genre of games: A examination of Backtracking
Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign. Uppsala .
2015 (engelsk)Independent thesis Basic level (degree of Bachelor), 180 hpOppgave
Abstract [en]

This bachelor thesis paper look at the definitions of Metroidvania and backtracking and how it works mechanically and dynamically. This is done by examining a popular game called Super Metroid that help invent the term Metroidvania to then extract this information of the mechanics to make a dynamical framework that can be used when designing such games.

The paper then goes on to using these defined words and how the mechanics works dynamically to make 2 different kinds of backtracking in relation to linear level design in how the enemy spawns and the enemy types changes. These demos will be used to measure the amount of percieved amount of fun from players according to the theory of 8 kinds of fun. This will then in turn start to help developers understand as what in backtracking design makes it less or more fun. 

sted, utgiver, år, opplag, sider
2015. , s. 36
Emneord [en]
Metroidvania, Backtracking, Framework, SOB, IOB, DOB, SID Framework, Metroid, Castlevania
HSV kategori
Identifikatorer
URN: urn:nbn:se:uu:diva-264995OAI: oai:DiVA.org:uu-264995DiVA, id: diva2:862195
Fag / kurs
Game Design (HGO)
Utdanningsprogram
Game Design and Graphics
Presentation
(engelsk)
Veileder
Examiner
Tilgjengelig fra: 2015-10-21 Laget: 2015-10-20 Sist oppdatert: 2015-10-21bibliografisk kontrollert

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Blockades in the Metroidvania genre of games: A examination of Backtracking(2168 kB)777 nedlastinger
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