The J in JRPG: Finding collectivism or individualism in games
2017 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
This paper covers the JRPG subgenre as it compares to the greater RPG genre. These will be compared through how games can, through their mechanics, be traced back to which types of society the games originate from. These societal types are collectivism and individualism, as defined by Richard Brislin (2000). The games are divided into Japanese games and Western games, and are examined for evidence of societal ties in their gameplay mechanics that tie them to their country of origin, or evidence that contend those ties.
Abstract [sv]
Detta examensarbete täcker JRPG-subgenren och jämför denna med den bredare RPG-genren. Dessa jämförs genom hur spel kan, genom deras mekaniker, spåras tillbaka till vilka typer av samhälle spelen härstammar från. Dessa samhällsformer är kollektivism och individualism, enligt definitionen av Richard Brislin (2000). Spelen är uppdelade i japanska spel och västerländska spel och undersöks för bevis på samhällsband i deras spelmekanik som knyter dem till sitt ursprungsland eller bevis som strider mot dessa band.
Place, publisher, year, edition, pages
2017. , p. 13
Keywords [en]
Roleplaying games, JRPG, combat, collectivism, individualism
National Category
Design Cultural Studies
Identifiers
URN: urn:nbn:se:uu:diva-329461OAI: oai:DiVA.org:uu-329461DiVA, id: diva2:1142121
Educational program
Game Design and Programming
Supervisors
Examiners
2017-09-252017-09-182017-09-25Bibliographically approved