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Interaktivitet och deltagande: - en kvalitativ studie kring skapandet av machinima med World of Warcraft -
Uppsala University, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Faculty of Social Sciences, Department of Information Science, Media and Communication.
2007 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Abstract

Title: Interactivity and participation - a qualitative study about the making of machinima with

World of Warcraft (Interaktivitet och och deltagande – en kvalitativ studie kring skapandet av

machinima med World of Warcraft)

Number of pages: 68 total, 50 without appendix

Author: Peter Brandberg

Tutor: Else Nygren

Period: Autumn 2006

Course: Media and Communication Studies C

University: Division of Media and Communication, Department of Information Science, Uppsala University

Purpose/Aim: The aim of this study is to take a closer look at the phenomenon machinima by analysing a number of specific movies from the site worldcraftmovies.com. This analyse is focusing on how the content of these movies relate to the wider game culture of the MMORPG World of Warcraft, what specific elements in the movies is referring to and if there is differences or similarities between different genres (or categories).

Material/Method: The method used in analysing the movies is a combined method inspired by hermeneutic, semiotics and discourse analysis.

Main results: Instead of answers this study raises many questions about the diverse content of the movies. A general division can be seen between movies focusing on the games rules and movies that are trying to present a fictive world. But the study also shows how there are many movies moving between these two points. The study also suggests that further studies need to focus on the emotional investment players put into the game.

Keywords: cultural studies, participatory culture, convergence culture, fan culture, new media, game studies, machinima, MMORPG, World of Warcraft

Place, publisher, year, edition, pages
Uppsala: Medier och kommunikation , 2007. , p. 68
Keywords [en]
cultural studies, participatory culture, convergence culture, fan culture, new media, game studies, machinima, MMORPG, World of Warcraft
National Category
Media and Communications
Identifiers
URN: urn:nbn:se:uu:diva-7694OAI: oai:DiVA.org:uu-7694DiVA, id: diva2:131335
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samhälle/juridik
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Available from: 2007-02-22 Created: 2007-02-22

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CiteExportLink to record
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Citation style
  • apa
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Output format
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