uu.seUppsala University Publications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup
Zurich University of the Arts, Zurich, Switzerland.
Ulm University, Ulm, Germany.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.ORCID iD: 0000-0002-1769-0138
University of Basel, Basel, Switzerland.
Show others and affiliations
2019 (English)In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2019, p. 1-15, article id 88Conference paper, Published paper (Refereed)
Abstract [en]

Today's spectrum of playful fitness solutions features systems that are clearly game-first or fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing applications and evaluations often lack in focus on attractiveness and effectiveness, which should be addressed on the levels of body, controller, and game scenario following a holistic design approach. To contribute to this topic and as a proof-of-concept, we designed the ExerCube, an adaptive fitness game setup. We evaluated participants’ multi-sensory and bodily experiences with a non-adaptive and an adaptive ExerCube version and compared them with personal training to reveal insights to inform the next iteration of the ExerCube. Regarding flow, enjoyment and motivation, the ExerCube is on par with personal training. Results further reveal differences in perception of exertion, types and quality of movement, social factors, feedback, and audio experiences. Finally, we derive considerations for future research and development directions in holistic fitness game setups.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2019. p. 1-15, article id 88
Keywords [en]
ExerCube, fitness game, exertion game, adaptivity, flow, gaming, physical training
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:uu:diva-387236DOI: 10.1145/3290605.3300318ISI: 000474467901017ISBN: 978-1-4503-5970-2 (print)OAI: oai:DiVA.org:uu-387236DiVA, id: diva2:1328188
Conference
CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland, May 4-9, 2019
Available from: 2019-06-20 Created: 2019-06-20 Last updated: 2019-08-22Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full text

Authority records BETA

Turmo Vidal, LaiaMárquez Segura, Elena

Search in DiVA

By author/editor
Turmo Vidal, LaiaMárquez Segura, Elena
By organisation
Department of Informatics and Media
Human Computer Interaction

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 23 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf