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Att gå mot rött: en studie i spelarbeteenden
Gotland University, School of Game Design, Technology and Learning Processes.
2010 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

Denna uppsats handlar om en undersökning jag gjorde där 39 personer gickigenom en virtuell miljö jag byggt i Unreal Editor 3.Den virtuella miljön bestod av 5 korsningar där spelaren gjorde ett val omvilket håll han skulle gå.Baserat på statistik och intervjusvar från de 39 personerna har jag sedandragit en slutsats i form av en rangordning av beteenden som styr enspelare genom en nivå i ett dataspel.

Abstract [en]

This paper concerns a study I did in which 39 people went through a virtual environment I built in Unreal Editor 3.The virtual environment consisted of five intersections where the playermade a choice about which direction he should go. Based on statistics and interview responses from the 39 people I have since come to a conclusion in the form of a hierarchy of behaviours that control a player through a level in a computer game.

Place, publisher, year, edition, pages
2010. , p. 20
Keywords [sv]
level design, spelarbeteenden, unreal editor, carl horned
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:hgo:diva-660OAI: oai:DiVA.org:hgo-660DiVA, id: diva2:354404
Uppsok
Technology
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Examiners
Available from: 2010-10-04 Created: 2010-10-01 Last updated: 2018-01-12Bibliographically approved

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fulltext(1649 kB)322 downloads
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf