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Facial Rigging and Animation in 3D: From a videogame perspective
Gotland University, School of Game Design, Technology and Learning Processes.
2010 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

What are some of the methods for rigging and animating a face in 3D and which method is preferable when and under which circumstances? In this report I will examine a few of the different methods available when rigging and animating a face in 3D. I will be working mainly with Autodesk 3D Studio Max so some knowledge with it is preferable to fully understand the process. At the end of the report I will look at the positive as well as negative aspects of each method as well as which method is preferable in what kind of production or with which assets.

Place, publisher, year, edition, pages
2010. , p. 28
Keywords [en]
3D, rigging, animation, morph target, skeletal animation
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:hgo:diva-679OAI: oai:DiVA.org:hgo-679DiVA, id: diva2:356803
Uppsok
Technology
Supervisors
Available from: 2010-10-14 Created: 2010-10-13 Last updated: 2018-01-12Bibliographically approved

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Facial Rigging and Animation in 3D by John Hjelm(2006 kB)18415 downloads
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2a1ade33ad2ece9b28cedd0a6ae66a93824442ffb62dc34cff57dab1827495f81fcffa67657e5f03a0d543ba4362a7eccc4d47a5b383ea427679c350c1926770
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CiteExportLink to record
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Citation style
  • apa
  • ieee
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More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf