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Context: The abstract term for the concrete
Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.ORCID-id: 0000-0002-5194-9430
2016 (Engelska)Licentiatavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

This thesis deals with the term 'context' and the aim has been to reason about the term in order to see whether it is possible to reach a satisfactory understanding of the concept. But the thesis is also a journey into human reasoning and conveys a certain view of human cognition. It aims to synthesise results of studies within psychology, cognitive science, anthropology, and human-computer interaction. My understanding is that context is not something we are a part of, but rather something we create mentally in relation a specific goal. Determination of something ambiguous thus comes from top-down processes related to a goal. I believe context has been wrongly interpreted in HCI as that which a user is situated in and which a product is being used in. I suggest instead a separation between the user environment and the user context.

Ort, förlag, år, upplaga, sidor
Uppsala University, 2016.
Serie
IT licentiate theses / Uppsala University, Department of Information Technology, ISSN 1404-5117 ; 2016-006
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Forskningsämne
Datavetenskap med inriktning mot människa-datorinteraktion
Identifikatorer
URN: urn:nbn:se:uu:diva-292806OAI: oai:DiVA.org:uu-292806DiVA, id: diva2:926696
Handledare
Tillgänglig från: 2016-04-29 Skapad: 2016-05-09 Senast uppdaterad: 2018-01-10Bibliografiskt granskad
Delarbeten
1. Scaffolding executive function capabilities via play-&-learn software for preschoolers
Öppna denna publikation i ny flik eller fönster >>Scaffolding executive function capabilities via play-&-learn software for preschoolers
2016 (Engelska)Ingår i: Journal of Educational Psychology, ISSN 0022-0663, E-ISSN 1939-2176, Vol. 108, nr 7, s. 969-981Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Educational software in the form of games or so called "computer assisted intervention" for young children has become increasingly common receiving a growing interest and support. Currently there are, for instance, more than 1,000 iPad apps tagged for preschool. Thus, it has become increasingly important to empirically investigate whether these kinds of software actually provide educational benefits for such young children. The study presented in the present article investigated whether preschoolers have the cognitive capabilities necessary to benefit from a teachable-agent-based game of which pedagogical benefits have been shown for older children. The role of executive functions in children's attention was explored by letting 36 preschoolers (3;9-6;3 years) play a teachable-agent-based educational game and measure their capabilities to maintain focus on pedagogically relevant screen events in the presence of competing visual stimuli. Even though the participants did not succeed very well in an inhibition pretest, results showed that they nonetheless managed to inhibit distractions during game-play. It is suggested that the game context acts as a motivator that scaffolds more mature cognitive capabilities in young children than they exhibit during a noncontextual standardized test. The results further indicate gender differences in the development of these capabilities.

Nyckelord
inhibition; attention; teachable agents; eye tracking; learning by teaching
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Lärande
Identifikatorer
urn:nbn:se:uu:diva-275524 (URN)10.1037/edu0000099 (DOI)000385436300005 ()
Projekt
Cognition, Communication, and Learning (CCL)
Forskningsfinansiär
Vetenskapsrådet, 437-2014-6735
Tillgänglig från: 2016-01-18 Skapad: 2016-02-04 Senast uppdaterad: 2018-01-10Bibliografiskt granskad
2. Collegial verbalisation — the value of an independent observer: an ecological approach
Öppna denna publikation i ny flik eller fönster >>Collegial verbalisation — the value of an independent observer: an ecological approach
2015 (Engelska)Ingår i: Theoretical Issues in Ergonomics Science, ISSN 1463-922X, E-ISSN 1464-536X, Vol. 16, nr 5, s. 474-494Artikel i tidskrift (Refereegranskat) Published
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Psykologi (exklusive tillämpad psykologi)
Identifikatorer
urn:nbn:se:uu:diva-249009 (URN)10.1080/1463922X.2015.1027322 (DOI)
Tillgänglig från: 2015-04-07 Skapad: 2015-04-09 Senast uppdaterad: 2019-01-09Bibliografiskt granskad
3. Eliciting strategies in revolutionary design: exploring the hypothesis of predefined strategy categories
Öppna denna publikation i ny flik eller fönster >>Eliciting strategies in revolutionary design: exploring the hypothesis of predefined strategy categories
2018 (Engelska)Ingår i: Theoretical Issues in Ergonomics Science, ISSN 1463-922X, E-ISSN 1464-536X, Vol. 19, nr 1, s. 101-117Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Introducing automation in a human-machine system changes the tasks performed by human operators. It is difficult to analyse systems for which there are no experienced operators. This issue emerged within a project with the aim to develop a human–machine interface for a highly automated long-haul vehicle. To handle the problem, a formative strategies analysis method with promises to enable desktop analyses through predefined strategy categories was adopted. The method was used to investigate strategies for controlling the future long haul vehicle by conducting workshops with today's drivers. The method was shown to be a valuable asset in eliciting strategies for revolutionary design.

Nyckelord
Cognitive work analysis, strategies analysis, automation, revolutionary systems design, long haul trucks
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:uu:diva-292799 (URN)10.1080/1463922X.2017.1278805 (DOI)000428728900006 ()
Projekt
MODAS
Forskningsfinansiär
VINNOVA, 2012-03678
Tillgänglig från: 2017-01-27 Skapad: 2016-05-09 Senast uppdaterad: 2019-01-09Bibliografiskt granskad

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