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A model of non-player character believability
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.ORCID iD: 0000-0002-9694-9944
Stockholm University.
2017 (English)In: Journal of Gaming & Virtual Worlds, ISSN 1757-191X, E-ISSN 1757-1928, Vol. 9, no 1, p. 39-53Article in journal (Refereed) Published
Abstract [en]

In this study we aim to describe in what ways the behavior of non-player characters (NPCs) affects to what extent the player finds the game experience to be believable. To this end, we have conducted an online survey, where respondents were asked to classify and describe NPCs. Furthermore, we also examined recordings of NPCs in games. These data sources were analyzed using a model for NPC social believability in order to describe the effects of NPC behavior in relation to how different types of NPCs are perceived as being believable. Based on this we were able to construct a model of NPC believability, which describes the NPC’s level of complexity and ability to handle a mutable social context. As described by the model, NPCs are currently less capable of handling changing social contexts. They do, however, show promise, and given current emerging technologies it is feasible that new types of more socially capable NPCs will arise within the near future. 

Place, publisher, year, edition, pages
Intellect Ltd., 2017. Vol. 9, no 1, p. 39-53
National Category
Human Aspects of ICT
Identifiers
URN: urn:nbn:se:uu:diva-336332DOI: 10.1386/jgvw.9.1.39_1ISI: 000408950200003OAI: oai:DiVA.org:uu-336332DiVA, id: diva2:1165588
Available from: 2017-12-13 Created: 2017-12-13 Last updated: 2018-04-19Bibliographically approved

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Warpefelt, Henrik

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