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Gamification of Persuasive Systems for Sustainability
Uppsala University, Disciplinary Domain of Medicine and Pharmacy, Faculty of Medicine, Department of Medical Sciences.ORCID iD: 0000-0002-4326-2882
2017 (English)In: Sustainable Internet and ICT for Sustainability, (SustainIT 2017) / [ed] Pereira, L., Bergés, M., Nunes, N., IEEE, 2017Conference paper, Published paper (Refereed)
Abstract [en]

This work in progress presents some initial findings concerning the use of gamification and persuasive technology in the domain of reaching a set sustainability goal by using persuasive systems. Both gamification and persuasive technology have become more pervasive elements in the research community in the domain of human-computer interaction (HCI) and information systems. This paper argues for research addressing the designing of these systems since we currently have a vague understanding of the important underlying mechanism. Sustainability is genuinely complex and the designer of a persuasive system with a set sustainability goal must consider numerous parameters when designing the artefact.

Place, publisher, year, edition, pages
IEEE, 2017.
Keywords [en]
Design, Gamification, Persuasive systems, Persuasive technology, Sustainability
National Category
Information Systems Human Computer Interaction
Research subject
Computer Science; Computer Science with specialization in Human-Computer Interaction; Computer Systems Sciences
Identifiers
URN: urn:nbn:se:uu:diva-333890DOI: 10.23919/SustainIT.2017.8379815ISI: 000436181400025Scopus ID: 2-s2.0-85050015348ISBN: 978-3-901882-99-9 (electronic)OAI: oai:DiVA.org:uu-333890DiVA, id: diva2:1167050
Conference
The 5th IFIP Conference on Sustainable Internet and ICT for Sustainability (SustainIT 2017), Funchal, Portugal, December 6-7, 2017
Available from: 2017-12-17 Created: 2017-12-17 Last updated: 2019-01-22Bibliographically approved

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Nyström, Tobias

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CiteExportLink to record
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  • apa
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Output format
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