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Design, Appropriation, and Use of Technology in Larps
Department of Computational Media University of California, Santa Cruz, USA.ORCID iD: 0000-0002-3124-2286
Department of Computational Media University of California, Santa Cruz, USA.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.ORCID iD: 0000-0001-9324-1994
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Human-Computer Interaction.ORCID iD: 0000-0003-1998-1964
2017 (English)In: Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17), 2017, article id 53Conference paper, Published paper (Refereed)
Abstract [en]

During the last decade, there has been an increasing interest in supporting social play through the design of collocated digital games, alongside efforts to better understand social-physical modes of play. In this paper, we present relevant insights from a well-established gaming community, the larp (Live Action Role Play) community. This community has a longstanding tradition of making use of costumes, physical environments, and objects to shape player experience. We conducted a survey completed by 39 larpers concerning how they use digital technology in larp, and the way technology is designed and appropriated to augment the larp experience. Here, we present early results in the form of a preliminary taxonomy of technologies in larps, as well as key trends for design, use, and appropriation of technology to impact in-game social and emotional experience.

Place, publisher, year, edition, pages
2017. article id 53
Keywords [en]
Larp, social play, collocated play, social and emotional experience, survey, DiY
National Category
Human Computer Interaction
Research subject
Human-Computer Interaction
Identifiers
URN: urn:nbn:se:uu:diva-338191DOI: 10.1145/3102071.3106360ISI: 000426967500053ISBN: 978-1-4503-5319-9 (print)OAI: oai:DiVA.org:uu-338191DiVA, id: diva2:1171607
Conference
12th International Conference on the Foundations of Digital Games (FDG 17), August 14-17, New York, USA.
Available from: 2018-01-08 Created: 2018-01-08 Last updated: 2018-06-29Bibliographically approved

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Márquez Segura, ElenaBack, JonWaern, Annika

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