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Development of VR museum and a comparison with the screen-based virtual musuem
Osaka Inst Technol, Fac Informat Sci & Technol, Osaka, Japan.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.ORCID iD: 0000-0002-5153-9036
Osaka Inst Technol, Fac Informat Sci & Technol, Osaka, Japan.
2019 (English)In: INTERNATIONAL WORKSHOP ON ADVANCED IMAGE TECHNOLOGY (IWAIT) 2019 / [ed] Kemao, Q Hayase, K Lau, PY Lie, WN Lee, YL Srisuk, S Yu, L, SPIE-INT SOC OPTICAL ENGINEERING , 2019, article id 110491BConference paper, Published paper (Refereed)
Abstract [en]

We have been researching and developing virtual museums that can enable a user to appreciate artworks with much reality and less stress as if one is experiencing in actual museums. For this time, as a method to further increase the reality of the virtual museum, we developed a virtual museum using Head Mounted Display. We used Oculus Rift and Unity Game Engine to develop this VR museum. We also performed a comparison of the developed VR museum and the screen-based virtual museum in order to maximize the user experience of the virtual museum. Four aspects of "Freedom of operation". "Immersion", "Comfort of play", and "Picture quality" are examined to clarify which type of virtual museum would be suitable for any specific user's needs.

Place, publisher, year, edition, pages
SPIE-INT SOC OPTICAL ENGINEERING , 2019. article id 110491B
Series
Proceedings of SPIE, ISSN 0277-786X, E-ISSN 1996-756X ; 11049
Keywords [en]
Virtual Museum, VR, HMD, Oculus
National Category
Computer Systems
Identifiers
URN: urn:nbn:se:uu:diva-383056DOI: 10.1117/12.2521304ISI: 000464743900046ISBN: 978-1-5106-2774-1 (electronic)OAI: oai:DiVA.org:uu-383056DiVA, id: diva2:1314342
Conference
International Workshop on Advanced Image Technology (IWAIT), JAN 06-09, 2019, Singapore, SINGAPORE
Available from: 2019-05-08 Created: 2019-05-08 Last updated: 2019-05-08Bibliographically approved

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Hayashi, Masaki

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CiteExportLink to record
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  • apa
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