Special Interest Group: The Present and Future of Esports in HCIShow others and affiliations
2021 (English)In: Extended abstracts of the 2021 CHI conference on human factors in computing systems (CHI'21), Association for Computing Machinery (ACM) Association for Computing Machinery (ACM), 2021Conference paper, Published paper (Refereed)
Abstract [en]
Rapidly gaining in mainstream appeal, esports constitute a phenomenon at the intersection of different Human-Computer Interaction (HCI) perspectives-relating to games user research, multifaceted aspects of game design for performance and entertainment, design and support of social or interpersonal interaction, inclusion vs. toxicity in online communities, visualization of esports data, subdomains like physical esports, as well as connections with education and health contexts. This special interest group (SIG) will provide a space for HCI researchers and practitioners to connect and discuss themes at the intersection of HCI and esports. It will serve as a starting point for mapping the esports design and research landscape in order to identify and pursue opportunities for research, to increase awareness for collaboration in this domain within the HCI community, to share experiences and knowledge, and to establish a community to shape the future of esports.
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM) Association for Computing Machinery (ACM), 2021.
Keywords [en]
esports, communities, spectatorship experience, health, training, education, mixed reality, streaming
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:uu:diva-471601DOI: 10.1145/3411763.3450402ISI: 000759178500150ISBN: 978-1-4503-8095-9 (print)OAI: oai:DiVA.org:uu-471601DiVA, id: diva2:1649225
Conference
CHI Conference on Human Factors in Computing Systems, MAY 08-13, 2021, ELECTR NETWORK
2022-04-042022-04-042024-01-15Bibliographically approved