Most, if not all, states in this country have school districts and boards of education interested in the uses of technologies for education at the K¥12 and higher education levels. Technologies in use and under consideration range from CD-ROMs and digital cameras to desktop networked computers with access to the resources of the Internet and the World Wide Web (NCREL, 1995). Well-planned technology programs in schools have the obvious benefit of teaching young people in a technological age to be comfortable and proficient with technologies. Being connected to the Internet also offers students a window to real¥world, up-to-the-minute information, which can improve learning. But how do we determine the success of such programs? This paper presents a case study in evaluating a technology project involving partnerships between museums and formal education. The focus is on multi-method design.