The present study aims to investigate the entertainment value of non-verbal communication as a core component in game design. The motivation for the research stemmed from the hypothesis that non-verbal communication possesses an inherent capacity for entertainment which may be further molded for the purpose of designing engaging gameplay. We conducted research through design by creating a game prototype in which two players must cooperate entirely nonverbally in order to solve puzzles that require communication, and we held playtests in order to gather data with mixed methods to test that hypothesis. An assessment of the results indicates a general agreement that non-verbal communication is an entertaining activity which poses a fair amount of challenge to keep players invested. We refer to a number of theories for an explanation of where the entertainment in our game is derived from and to analyze our results.