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Developing Global Teamwork Skills: The Runestone Project
Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computer Systems. (UpCERG)
Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computer Systems. (UpCERG)
2010 (English)In: Annual Global Engineering Education Conference (EDUCON): The Future of Global Learning in Engineering Education / [ed] Manuel Castro, Edmundo Tovar and Michael E. Auer, IEEE , 2010Conference paper, Published paper (Refereed)
Abstract [en]

The Runestone project is a collaborative course currently offered byUniversities in Sweden, Finland, and China. The course provides a uniqueopportunity for third year engineering students from a variety of programs toexperience the opportunities and challenges that international teamworkinvolves. Teams composed of students from two countries work intensively over a10 to 13 week project cycle to develop a system which allows a user toremote-control a LEGO NXT robot.The teams negotiate the features of their final system withthe academic supervisors from the participating Universities, propose adevelopment time-frame and deliverables,and develop and demonstrate a prototype system.This paper uses teaching and learning findings from engineering educationresearch. The evidence is used to arrive at an instructional design thataligns learning outcomes, with instruction and assessment to support student'slearning outcomes development throughout the course,We also discuss the evolution of the courseover the past 12 years as we moved from a pilot version with eight students fromtwo universities to a large scale course with between sixty and eighty studentsfrom between three and five universities distributed over three continents andwidely different educational and social cultures.The Runestone project is a collaborative course currently offered byUniversities in Sweden, Finland, and China. The course provides a uniqueopportunity for third year engineering students from a variety of programs toexperience the opportunities and challenges that international teamworkinvolves. Teams composed of students from two countries work intensively over a10 to 13 week project cycle to develop a system which allows a user toremote-control a LEGO NXT robot.The teams negotiate the features of their final system withthe academic supervisors from the participating Universities, propose adevelopment time-frame and deliverables,and develop and demonstrate a prototype system.This paper uses teaching and learning findings from engineering educationresearch. The evidence is used to arrive at an instructional design thataligns learning outcomes, with instruction and assessment to support student'slearning outcomes development throughout the course,We also discuss the evolution of the courseover the past 12 years as we moved from a pilot version with eight students fromtwo universities to a large scale course with between sixty and eighty studentsfrom between three and five universities distributed over three continents andwidely different educational and social cultures.

Place, publisher, year, edition, pages
IEEE , 2010.
National Category
Computer Sciences
Research subject
Computer Science with specialization in Computer Science Education Research
Identifiers
URN: urn:nbn:se:uu:diva-123978OAI: oai:DiVA.org:uu-123978DiVA, id: diva2:317029
Conference
IEEE EDUCON, April 14 - 16, 2009, Madrid, SPAIN
Note
This article is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, this work may not be reposted without the explicit permission of the copyright holder.Available from: 2010-05-03 Created: 2010-05-01 Last updated: 2018-01-12Bibliographically approved

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