User Innovation and Creative Consumption in Japanese Culture Industries: The Case of Akihabara, Tokyo
2010 (English)In: Geografiska Annaler. Series B. Human Geography, ISSN 0435-3684, E-ISSN 1468-0467, Vol. 92B, no 3, 205-218 p.Article in journal (Refereed) Published
The consumption and export of material and immaterial commodities basedupon Japanese popular culture is rapidly growing and continually finds new fans all aroundthe world. In this article, it is suggested that some of the competitiveness of these uniquecultural phenomena can be traced to the very dense and vivid area of Akihabara in Tokyo. Itslong history as an electronic retail district and a more recent influx of firms and shops focusedon popular culture has created a strong place brand that continues to mark Akihabara as thecapital of Japanese cultural industries. It is a space where different consumers, specialist subculturesand firms and their products can interact. The area functions as a hub were ideas andvalues are exchanged, tested and promoted. The article argues that research on innovationmilieus must take account of the role of users and their relation to place.
Place, publisher, year, edition, pages
2010. Vol. 92B, no 3, 205-218 p.
Akihabara, cultural industries, Japan, user innovation
Social and Economic Geography
Research subject Social and Economic Geography
IdentifiersURN: urn:nbn:se:uu:diva-128820DOI: 10.1111/j.1468-0467.2010.00348.xISI: 000281849900002OAI: oai:DiVA.org:uu-128820DiVA: diva2:331760