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Young Boys Playing Digital Games: From console to the playground
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Education.
2010 (English)In: Nordic Journal of Digital Literacy, ISSN 1891-943X, Vol. 4, no 1, 38-55 p.Article in journal (Refereed) Published
Abstract [en]

This article studies how digital games are part of the everyday lives of Swedish 6 to 7-year-old boys. The data consist of video recordings from two schools, two after-school centres and four homes. The focus is on how children engage in, organize and use digital games in face-to-face interaction. It is argued that digital game competence matters not only in front of the screen, but also in the playground. In addition, it is argued that what counts as game competence is negotiated in the peer group.

Place, publisher, year, edition, pages
2010. Vol. 4, no 1, 38-55 p.
Keyword [en]
play, game play, digital competence, peers, boys
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Research subject
URN: urn:nbn:se:uu:diva-131641OAI: oai:DiVA.org:uu-131641DiVA: diva2:355324
Available from: 2010-10-06 Created: 2010-10-06 Last updated: 2012-01-17Bibliographically approved

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