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From Limen to Lumen: Computing students in liminal spaces
Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Scientific Computing. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Numerical Analysis. (UpCERG)
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2007 (English)In: Proc. 3rd International Computing Education Research Workshop, New York: ACM Press , 2007, 123-132 p.Conference paper (Refereed)
Place, publisher, year, edition, pages
New York: ACM Press , 2007. 123-132 p.
National Category
Computer Science Learning
URN: urn:nbn:se:uu:diva-11482DOI: 10.1145/1288580.1288597ISBN: 978-1-59593-841-1OAI: oai:DiVA.org:uu-11482DiVA: diva2:39251
Available from: 2007-09-18 Created: 2007-09-18 Last updated: 2011-11-26Bibliographically approved
In thesis
1. Novice Programming Students' Learning of Concepts and Practise
Open this publication in new window or tab >>Novice Programming Students' Learning of Concepts and Practise
2009 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Computer programming is a core area in computer science education that involves practical as well as conceptual learning goals. The literature in programming education reports however that novice students have great problems in their learning. These problems apply to concepts as well as to practise.

The empirically based research presented in this thesis contributes to the body of knowledge on students' learning by investigating the relationship between conceptual and practical learning in novice student learning of programming. Previous research in programming education has focused either on students' practical or conceptual learning. The present research indicates however that students' problems with learning to program partly depend on a complex relationship and mutual dependence between the two.

The most significant finding is that practise, in terms of activities at different levels of proficiency, and qualitatively different conceptual understandings, have dimensions of variation in common.

An analytical model is suggested where the dimensions of variation relate both to concepts and activities. The implications of the model are several. With the dimensions of variation at the center of learning this implies that when students discern a dimension of variation, related conceptual understandings and the meaning embedded in related practises can be discerned.

Activities as well as concepts can relate to more than one dimension. Activities at a higher level of proficiency, as well as qualitatively richer understandings of concepts, relate to more dimensions of variation.

Concrete examples are given on how variation theory and patterns of variation can be applied in teaching programming. The results can be used by educators to help students discern dimensions of variation, and thus facilitate practical as well as conceptual learning.

Place, publisher, year, edition, pages
Uppsala: Acta Universitatis Upsaliensis, 2009. 76 p.
Digital Comprehensive Summaries of Uppsala Dissertations from the Faculty of Science and Technology, ISSN 1651-6214 ; 600
Computer science education, computer science education research, object-oriented programming, novice students, phenomenography, variation theory, dimensions of variation, learning, higher education, concepts, practise, Ways of Thinking and Practising
National Category
Computer Science Didactics
Research subject
Computer Science with specialization in Computer Science Education Research
urn:nbn:se:uu:diva-9551 (URN)978-91-554-7406-5 (ISBN)
Public defence
2009-03-06, Room 2446, Polacksbacken, Lägerhyddsvägen 2D, Uppsala, 10:15 (English)
Available from: 2009-02-13 Created: 2009-02-13 Last updated: 2011-10-26Bibliographically approved

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