Model of Social Believable NPCs for Teacher Training
2011 (English)In: Proceedingsof the 5th European Conference on Games Based Learning / [ed] Dimitris Gouscos and Michalis Meimaris, Athens, Greece: The National and Kapodistrian University of Athens , 2011, 771-774 p.Conference paper (Refereed)
This paper proposes a conceptual model for non-player characters for use in a serious game application. The game is aimed for teacher training with a focus on training of social skills related to conflict handling. Conflict handling is difficult to emulate in a realistic way and appears not frequent enough in the practical training part of teacher education to enable sufficient training. Also, training in a real world situation may be ethically less sound. To develop a serious game for conflict handling training, we need to create non-player characters that can emulate conflicts in a realistic way. For this, we need to extend current models with social and emotional aspects. We present previously developed meta-models that enable us to propose such a model and combine these and recent game research to a Model Social Game Agent.
Place, publisher, year, edition, pages
Athens, Greece: The National and Kapodistrian University of Athens , 2011. 771-774 p.
Include NPC models, social NPCs, social agents, agent models, social believable agents
Computer and Information Science Media and Communications
IdentifiersURN: urn:nbn:se:hgo:diva-1309ISBN: 978-1-908272-19-5OAI: oai:DiVA.org:hgo-1309DiVA: diva2:478370
5th European Conference on Games Based Learning (ECGBL 2011), The National and Kapodistrian University of Athens, Greece, 20-21 October 2011