With regard to learning material, netbased learning is mostly concerned with the distribution of various forms of texts. However, the computer provide much more interesting ways to support the individual student. Instead of struggling alone by reading a continuous text from the screen, we could use interactive quizzes, puzzles and various forms of simulations.
The aim of this work is to understand how we can change a traditional learning material, to a form more suitable to the interactive situation.
We have studied the motivational principles used in video-games. From these observations, we could abstract a set of principles on how to activate the student and provide immediate feedback.
Traditional text-based teaching material have been reworked accordingly. The resulting interactive material have been tested on a first group of students.
The result shows that the interactive learning material is more motivating than the traditional text presentation. The students learn faster, but the time required for preparation of the material increases.
The interactive media is powerful and to exploit it fully we need to change our view of preparing a course material. Guidelines for reworking texts and images to interactive form is suggested.