The development of operator interface features in process control is rather slow. This is mainly due to the fact that a control system may live 5-10 years or more and that there are often aspects other than the interface that determines the choice of replacement for an old system.
In the field of computer games however, the “operator” interface is essential. An abundance of new games hit the market each year and because of the intense competition, flaws in the human computer interface is devastating to economy. Because of this, iterative improvements of dialogue concepts occur regularly, and the development is very fast.
Of course, there are large differences between playing a computer game and controlling a process. However, if we analyse and become aware of the exact nature of these differences, and, if can accept, that we may have something to learn from a strictly non-academic discipline, then there are a plenitude of features out there, just waiting to be applied to modern control systems.
We have collected video recordings of game play and analysed solutions for: option settings, meter presentations, navigational aids, file navigation, information coding and warning- and alarm messages and a lot more.