Information Phenomena in Multiplayer Game Related Social Media
2012 (English)In: Social Information Research / [ed] Gunilla Widén & Kim Holmberg, Bradford: Emerald Group Publishing Limited, 2012Chapter in book (Refereed)
In this chapter, we examine the way games, particularly online games, exist intertwined with social media. In current-day society, the pervasive presence of social media technologies has given rise to games that use social networking sites, forums and blogs as platforms, information sources, and feedback systems. Games and social media share a close connection. For example, the photo sharing service Flickr was originally designed as a gaming tool, still retains many game-like qualities, and people use it to play certain kinds of games (see Mäyrä, 2011). Facebook, when analyzed from a game studies perspective, contains many play-like qualities, such as shared voluntary memetic challenges. So called alternate reality games (ARGs), games that are played while otherwise engaged with mundane life, make constant use of social media, utilizing both pre-existing and fabricated material in them (Denward, 2011). Online games, such as massively multiplayer online role-playing games (MMORPGs), are participatory sites by their very nature, as well as social and cultural spaces, even if that potential is not yet completely realized (Taylor, 2006). Using data from two studies, we show that games and social media have effectively become facets of the same phenomenon. To understand one, in its current form, we must also look at the other.
Place, publisher, year, edition, pages
Bradford: Emerald Group Publishing Limited, 2012.
, Library and Information Science Book Series, ISSN 1876-0562
Blogs, Games, Information behavior, Social media
Other Humanities not elsewhere specified
Research subject Library and Information Science
IdentifiersURN: urn:nbn:se:uu:diva-180002ISBN: 9781780528328OAI: oai:DiVA.org:uu-180002DiVA: diva2:547718