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Computer Games as Meaning Creating Rituals
Gotland University, School of the Humanities and Social Science.
2012 (English)In: Meaningful Play 2012 Conference Proceedings, 2012Conference paper, Presentation (Refereed)
Abstract [en]

This paper argues that playing computer games can be compared to traditional fairy tale telling situations. Both fairy tales and computer games offer playful arenas for testing the limits of the physical reality, of social and cultural norms, and of moral values. The purpose of the research project described in the paper will be to collect material for a discussion about the cultural consequences of moral and ethical values being communicated in the ritual arenas of computer games.

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URN: urn:nbn:se:hgo:diva-1715OAI: oai:DiVA.org:hgo-1715DiVA: diva2:580412
Meaningful Play 2012, October 18 - 20, 2012, East Lansing, MI, USA
Available from: 2012-12-21 Created: 2012-12-21 Last updated: 2013-07-01Bibliographically approved

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Palmenfelt, Ulf
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School of the Humanities and Social Science

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