Examining the Essentials of Stealth Game Design
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Through looking into the inner workings of stealth centric games, this paper aims to find out the essential components of this type of videogames. Examining the history of such games and the design principles of stealth centric games in relation to the participating player this paper will methodically examine games in the light of the arguments of industry professionals. After that a framework is extracted, identifying the principal core components of stealth centric game design.
Place, publisher, year, edition, pages
2013. , 32 p.
Stealth, Game Design
IdentifiersURN: urn:nbn:se:hgo:diva-1882OAI: oai:DiVA.org:hgo-1882DiVA: diva2:624222
Subject / course
Game Design and Graphics
Adams, Ernest W.Gunneng, Hedda