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Varelsedesign: en metod
Gotland University, School of Game Design, Technology and Learning Processes.
2013 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

My aim in this case study has been to create a method for creature design to test this method in a production and evaluate the results. To achieve this I studied and analyzed the methods of three concept artists and illustrators named James Gurney, Neville Page and Iain McCaig. From the analysis of these artist´s methods, combined with my own personal experience, a new method was formed. To test this method a creature was designed based on directives given by a game design group in the process of creating a table top role playing game in a fictitious world. These directives where given for the creature´s role and its living conditions. When the production was completed I received feedback from the game design group and conducted an analysis of the method, based on their feedback and my own conclusions, to further improve upon this method.

Place, publisher, year, edition, pages
2013. , 17 p.
Keyword [en]
Creature design, concept art, illustration, method, game art
National Category
Visual Arts Design Performing Arts
Identifiers
URN: urn:nbn:se:hgo:diva-1886OAI: oai:DiVA.org:hgo-1886DiVA: diva2:626112
Subject / course
Expression in Converging Media
Educational program
Computer Graphics and Animation
Supervisors
Available from: 2013-06-13 Created: 2013-06-07 Last updated: 2013-07-01Bibliographically approved

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Varesledesign, en metod(1923 kB)336 downloads
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Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf