Analysis of Third Person Cameras in Current Generation Action Games
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
The purpose of this project was to research the virtual camera systems used in current generation third person action games and to see what could be improved upon. To do this, different camera shots were categorized into camera archetypes, which also include post process and lens effects used. Information about the games was acquired by either looking through the game’s settings or by observing gameplay. Finally the results were compared to each other as well as the film industry and several improvements regarding usage of different features and camera shots were suggested.
Place, publisher, year, edition, pages
2013. , 36 p.
third person virtual camera system action games analysis
Media Engineering Studies on Film
IdentifiersURN: urn:nbn:se:hgo:diva-1903OAI: oai:DiVA.org:hgo-1903DiVA: diva2:628121
Subject / course
Game Design and Graphics
2013-06-07, Visby, 11:00 (Swedish)