Kan man identifiera de karaktäristiska dragen hos stop-motion och applicera dem inom 3D-animation?
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Is it possible to identify the characteristic features of stop-motion and apply these in 3D-animation? (English)
For any animator either working in stop-motion or 3D-animation the knowledge of the first animation techniques are most important. For it is based on these principles that animation today can create such vibrant characters. With the extreme development 3D-animation has undergone the last twenty years it is easy to lose track of the old ways. But with this thesis a hope to show that it is these old ways that will take animation to its next stage. My aim with this thesis is to find out if it is possible to identify the characteristic features of stop-motion and apply these onto 3D-animation with purpose to create a more expressive style of animation. To be able to do this the method of this thesis is divided in two parts: the production and the perception. First the two work methods straight ahead and pose to pose are analyzed and the biggest differences are then identified. With this information two basic walk cycle animations are created, one with the work method of straight ahead and the other with pose to pose. These animations are kept as simple as possible so that all focus can be directed at the feel of the movement. In the perception part a survey is done where five participants observes the two animations and with a questionnaire answer how they perceive the differences. They answer which of the two they prefer, is most interesting and pleasant. According to the participants, they feel a difference and the majority prefer the animation done with the work method of stop-motion. They feel that it shows more personality and feel more natural. However the result is relatively even. My conclusion is that to achieve an animation that appeals to a larger group, a combination of the two work methods is optimal.
Place, publisher, year, edition, pages
2013. , 24 p.
animation, stop-motion, 3D-animation, pose to pose, straight ahead action
Visual Arts Studies on Film Media Engineering
IdentifiersURN: urn:nbn:se:hgo:diva-1905OAI: oai:DiVA.org:hgo-1905DiVA: diva2:628340
Subject / course
Expression in Converging Media
Computer Graphics and Animation
Sundh, StellanÖsterberg, Jonatan