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Dragon Age Origins: a look at character consistency and complexitythrough dialogues
Gotland University, School of Game Design, Technology and Learning Processes.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This paper takes a look at two non-player characters in the game Dragon Age Origins and analyzes if their dialogues spoken are contributing to making the characters examined complex and also seeing if the dialogues spoken on a specific topic are being consistent. That the characters are having the same view on the topic does not matter to any other non-player characters to whom they speak. Thirty dialogues are being analyzed. Fifteen of them are delivered by the character Alistair and the other fifteen by the character Leliana. As an analyzing tool, Paul Grice's maxim of quantity and maxim of manner has been used. The conclusion suggests how Paul Grice's maxims could be used as a helping tool when writing dialogue for games.

Place, publisher, year, edition, pages
2013. , 63 p.
National Category
Media Engineering Literary Composition
Identifiers
URN: urn:nbn:se:hgo:diva-1915OAI: oai:DiVA.org:hgo-1915DiVA: diva2:628963
Subject / course
Game Design
Educational program
Game Design and Programming
Supervisors
Available from: 2013-06-17 Created: 2013-06-15 Last updated: 2013-07-01Bibliographically approved

Open Access in DiVA

LinusNilssonBachelorThesis(274 kB)550 downloads
File information
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d1111fcfb233c4793f928c5ed8fb61900bd174a5a712fbad3413db536e1005f811d9aaf9b9009c5c9063806c6b4db1c09332cd54f5a952e02e16801a278f3893
Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf