How to develop graphic design for games with low-pixel density
Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
This thesis is written for the Bachelor of Arts degree in Game Design and Graphics at Gotland University in Sweden. A method used in graphic design for games with low-pixel density was initially studied in the course Advanced Game Project and has in this work been further developed. In general, since regular size-reduction of pictures often results in visually incomplete bitmaps, the goal of this thesis is to provide a better overview on the process of reduction where the important features of the original picture are maintained throughout the reduction phase.
Place, publisher, year, edition, pages
2013. , 25 p.
Art Guide, Tutorial, Game, Pixel Art, Side Scroller, Design, Low Resolution
Design Other Electrical Engineering, Electronic Engineering, Information Engineering Media Engineering
IdentifiersURN: urn:nbn:se:uu:diva-203236OAI: oai:DiVA.org:uu-203236DiVA: diva2:635827
Subject / course
Game Design and Graphics (HGO)
Fridenfalk, MikaelSvensson, Hans