Are Video Games a Waste of Time?: A Modeling of the Time-allocation between Market Work and Game Work
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
This study examines the possibility of a time trade-off between market work and video game work. Firstly the nature of the production of commodities in video games is detailed via the current video game research literature. Conclusions from this are then extended into Gary Becker’s time-allocation model and by doing so an optimization problem is presented where the individual alters his or her work time. As a result of this it is proposed that empirical work is required via the usage of time diary data to properly determine the influence of work time in video games.
Place, publisher, year, edition, pages
Time-allocation, Video Games, Labour supply, Leisure, Theoretical modeling
IdentifiersURN: urn:nbn:se:uu:diva-203581OAI: oai:DiVA.org:uu-203581DiVA: diva2:636962
Bastani, Spencer, Forskare
Ohlsson, Henry, Professor