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Are Video Games a Waste of Time?: A Modeling of the Time-allocation between Market Work and Game Work
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Economics.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This study examines the possibility of a time trade-off between market work and video game work. Firstly the nature of the production of commodities in video games is detailed via the current video game research literature. Conclusions from this are then extended into Gary Becker’s time-allocation model and by doing so an optimization problem is presented where the individual alters his or her work time. As a result of this it is proposed that empirical work is required via the usage of time diary data to properly determine the influence of work time in video games.

Place, publisher, year, edition, pages
2013.
Keyword [en]
Time-allocation, Video Games, Labour supply, Leisure, Theoretical modeling
National Category
Economics
Identifiers
URN: urn:nbn:se:uu:diva-203581OAI: oai:DiVA.org:uu-203581DiVA: diva2:636962
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Available from: 2013-07-15 Created: 2013-07-15 Last updated: 2013-07-15Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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Output format
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