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What technique is most appropriate for 3D modeling a chair for a movie production?
Gotland University, School of Game Design, Technology and Learning Processes.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Making 3D models with polygon modeling is the most common technique used for a 3D animated movie production, but there are also other good modeling techniques to work with. The aim of this thesis is to examine which of three chosen modeling technique is most appropriate to use for modeling a chair for a 3D animated movie production. I made three models of the same chair design and compared the results. The modeling technique used is polygon modeling, NURBS modeling and digital sculpting. A few factors were considered when I judged which one of the three techniques that was most suitable: The model's geometry, the workflow and the rendering (material and lightning).

The three chairs were rendered in the same scene with the same lightning and settings. The results showed that the model's geometry and how smooth it is to work with the modeling technique matter most for judging which technique is the most appropriate. In addition, the results show that how the light falls and reflects the surface depends on how the geometry was placed on the model rather than which of the other modeling techniques that was used.

Place, publisher, year, edition, pages
2013. , 21 p.
Keyword [en]
3D, 3D modeling, Polygon, NURBS, Digital Sculpting
National Category
Media and Communication Technology Studies on Film Software Engineering
URN: urn:nbn:se:uu:diva-204307OAI: oai:DiVA.org:uu-204307DiVA: diva2:638944
Subject / course
Expression in Converging Media (HGO)
Educational program
Computer Graphics and Animation (HGO)
Available from: 2013-08-05 Created: 2013-07-29 Last updated: 2013-08-05Bibliographically approved

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