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Investigation of Shapes and Colours as Elements of Character Design
Gotland University, School of Game Design, Technology and Learning Processes.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Character design is applied widely both in the game and movie industry. For character designers, it is essential to design intuitively and to avoid repeated and unfulfilling designs. To understand certain methodologies used in design, this degree project investigates if there are further limitations or considerations that need more attention when designing purposeful characters. To get an overview if culture, age and gender affect the choice of shapes and colour schemes of characters, as a method, the online survey was used providing results based on answers from 72 participants.

Place, publisher, year, edition, pages
2013. , 41 p.
Keyword [en]
character, design, concept, shapes, colour, color
National Category
Design Interaction Technologies Media Engineering
Identifiers
URN: urn:nbn:se:uu:diva-208203OAI: oai:DiVA.org:uu-208203DiVA: diva2:651309
Subject / course
Game Design (HGO)
Educational program
Game Design and Graphics (HGO)
Presentation
2013-09-05, Cramérgatan 3, Visby, 13:15 (English)
Supervisors
Examiners
Available from: 2013-10-01 Created: 2013-09-25 Last updated: 2013-10-01Bibliographically approved

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fulltext(1114 kB)1902 downloads
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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf