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SplineGrip - An Eight Degrees-of-Freedom Flexible Haptic Sculpting Tool
Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Visual Information and Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Visual Information and Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Visual Information and Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
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2013 (English)In: ACM SIGGRAPH 2013 Posters, 2013Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

SplineGrip is a flexible haptic sculpting tool that senses the articulation and pose (position and orientation) of the sculpting hand in eight degrees-of-freedom (DOF). The tool captures the hand articulation in two DOF, and uses a commercial haptic device to track the hand pose in six DOF and to simultaneously provide three DOF haptic feedback. The eight DOF input is mapped to the pose and shape of a virtual NURBS-based sculpting tool, offering versatile interaction with a virtual model. We capture the hand articulation in two DOF using two bend sensors with curvature dependent resistance, which are attached in two directions to a flexible plastic sheet mounted on the gimbal of the haptic device. One sensor measures the plastic sheet curvature controlled by the thumb, and the other measures the curvature controlled by the middle and ring fingers. In a neutral state, when all fingers are straight, the virtual sculpting tool takes the shape of a line segment. By bending one sensor with the middle and ring fingers, the user changes the virtual tool curvature. By bending the other sensor with the thumb, the user changes the width of the virtual tool. A curvature increase at zero width turns the line into a spline, and a width increase at zero curvature creates a plane. By bending both sensors, the user may simultaneously control the curvature and width of the NURBS surface. The user may toggle between negative and positive curvatures to make convex and concave tools. We demonstrate SplineGrip with a simple sculpting system where the user starts with a block of material and uses the virtual sculpting tool to gradually remove material; the sculpting tool is not limited to subtractive modeling, but can work with other modeling paradigms.

Place, publisher, year, edition, pages
2013.
Keywords [en]
Haptics, Virtual Sculpting
National Category
Human Computer Interaction Interaction Technologies
Research subject
Human-Computer Interaction
Identifiers
URN: urn:nbn:se:uu:diva-209555DOI: 10.1145/2503385.2503440OAI: oai:DiVA.org:uu-209555DiVA, id: diva2:658417
Conference
ACM SIGGRAPH 2013, Anaheim, USA, July 21-25
Available from: 2013-10-21 Created: 2013-10-21 Last updated: 2022-01-28Bibliographically approved

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Olsson, Pontus

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Olsson, PontusNysjö, FredrikSeipel, StefanCarlbom, Ingrid B.
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