Meta-games in information work
2013 (English)In: Information Research, Vol. 18, no 3, paperC01-paperC01 p.Article in journal (Refereed) Published
Introduction. Meta-games and meta-gaming refer to various second-order conceptions of games and gaming. The present article discusses the applicability of the notions of meta-game and meta-gaming in understanding the patterns of how people use, misuse, work and work-around information and information infrastructures. <p>Method. Twenty-two qualitative interviews of archives, library and museum professionals conducted in two Nordic countries in 2009-2011. The interviews were semi-structured and based on the thematic interview approach of Hirsjärvi and Hurme as a part of a larger study of the information work of such professionals.<p>Analysis. An exploratory qualitative analysis based on constant comparative method was carried out on the interview data.<p>Results. The analysis shows that the information work of the interviewed professionals contained a large number of examples of different types of meta-gaming.<p>Conclusions. The analysis suggests that the notions of meta-games and meta-gaming can be used to explain peripheral and second-order information activities and to analyse the aspects of work that relate to gameplay and playfulness.
Place, publisher, year, edition, pages
2013. Vol. 18, no 3, paperC01-paperC01 p.
Other Social Sciences not elsewhere specified
Research subject Library and Information Science
IdentifiersURN: urn:nbn:se:uu:diva-210463OAI: oai:DiVA.org:uu-210463DiVA: diva2:662831