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Application of cellular automata for generation of chess variants
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2013 (English)In: IEEE Games Innovation Conference (IGIC) 2013, 2013, 57-63 p.Conference paper (Refereed)
Abstract [en]

A system was developed for the automatic generation of chess variants in a computer game. The system is able to generate 5000 relatively unique board configurations using a modular cellular automaton based on a new variation of Conway's Game of Life in combination with modular constraints.

Place, publisher, year, edition, pages
2013. 57-63 p.
, International IEEE Consumer Electronics Society's Games Innovations Conference, ISSN 2166-6741
Keyword [en]
artificial intelligence, cellular automata, chess variants, game design, Game of Life, modular
National Category
Computer Systems Control Engineering
Research subject
Computer Systems; Computing Science
URN: urn:nbn:se:uu:diva-210707DOI: 10.1109/IGIC.2013.6659154ISI: 000345785700010ISBN: 978‐1‐4799‐1244‐5OAI: oai:DiVA.org:uu-210707DiVA: diva2:664108
5th Annual IEEE International Games and Innovation Conference (IGIC), SEP 23-25, 2013, Vancouver, British Columbia, Canada
Available from: 2013-11-13 Created: 2013-11-13 Last updated: 2015-01-08Bibliographically approved

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Publisher's full texthttp://ieeexplore.ieee.org/xpl/articleDetails.jsp?tp=&arnumber=6659154&queryText%3Dfridenfalk

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