Application of cellular automata for generation of chess variants
2013 (English)In: IEEE Games Innovation Conference (IGIC) 2013, 2013, 57-63 p.Conference paper (Refereed)
A system was developed for the automatic generation of chess variants in a computer game. The system is able to generate 5000 relatively unique board configurations using a modular cellular automaton based on a new variation of Conway's Game of Life in combination with modular constraints.
Place, publisher, year, edition, pages
2013. 57-63 p.
, International IEEE Consumer Electronics Society's Games Innovations Conference, ISSN 2166-6741
artificial intelligence, cellular automata, chess variants, game design, Game of Life, modular
Computer Systems Control Engineering
Research subject Computer Systems; Computing Science
IdentifiersURN: urn:nbn:se:uu:diva-210707DOI: 10.1109/IGIC.2013.6659154ISI: 000345785700010ISBN: 978‐1‐4799‐1244‐5OAI: oai:DiVA.org:uu-210707DiVA: diva2:664108
5th Annual IEEE International Games and Innovation Conference (IGIC), SEP 23-25, 2013, Vancouver, British Columbia, Canada