Virtual Museum with 3D Artifacts: Technology of Acquisition and Representation Pipeline
2013 (English)In: Proceedings of CyberWorlds2013 / [ed] Conference Publishing Services (CPS), 2013Conference paper, Poster (Refereed)
We have been researching and developing 'Virtual Museum' in an extreme high-definition real-time computer graphics system with a resolution of 4K and 8K (Super Hi-Vision). We had first developed a functioning test system, which exhibited Japanese artifacts 'Ukiyoe' in 4K resolution. In this time, we have enhanced the virtual museum with a capability to exhibit 3D objects such as statues and archaeological items. In order to achieve this, the following technology is needed; 1) acquisition of 3D object with very high-resolution digitization for both geometry and texture data, 2) new representation technique to enable a user to walkthrough in the museum space and appreciate the artifacts with less stress. For 1), we have established the digitization pipeline converting a real object to the virtual object in the virtual space. And for 2), we have made a new walkthrough algorithm with a human gesture sensing device which enables a user to walkthrough by hand gesture. We have developed and demonstrated a prototype of the new virtual museum and have confirmed its functionality and usability.
Place, publisher, year, edition, pages
Virtual museum, 3D digital artifacts, 4K/8K ultra high-resolution, CG, Walkthrough
Research subject Computer Science
IdentifiersURN: urn:nbn:se:uu:diva-210890OAI: oai:DiVA.org:uu-210890DiVA: diva2:664651
CyberWorlds2013, Oct. 21-23, 2013