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Implementation of T2V: Text-To-Visio on Game Engine UNITY
Gotland University, School of Game Design, Technology and Learning Processes.
Gotland University, School of Game Design, Technology and Learning Processes.
Gotland University, School of Game Design, Technology and Learning Processes.
(ProgMind, Inc.)
2013 (Japanese)Conference paper, Poster (with or without abstract) (Other academic)
Abstract [en]

We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from given script. We have developed the application called 'T2V Player' and have been distributed it as freeware for years. The application works on Windows PC to produce TV-program-like animation from user input text using real-time CG and voice synthesizing technique, etc. In this paper, we introduce the prototype of 'T2V on UNITY' which has been developed from scratch on the UNITY game engine. We succeeded to enhance its function owing to the UNITY, such as multi-platform, availability of CG character data circulated on UNITY community, capability of applying T2V method to game development and more.

Place, publisher, year, edition, pages
2013.
Keyword [en]
T2V, TVML, Computer graphics, Video production
National Category
Computer Systems
Research subject
Computer Science
Identifiers
URN: urn:nbn:se:uu:diva-210897OAI: oai:DiVA.org:uu-210897DiVA: diva2:664668
Conference
Art and Science Forum; Tokyo, Japan; March 15, 2013
Available from: 2013-11-15 Created: 2013-11-15 Last updated: 2013-11-20Bibliographically approved

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fulltext(377 kB)1167 downloads
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Hayashi, MasakiNakajima, MasayukiBachelder, Steven

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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association
  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
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  • nn-NB
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Output format
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