In this work, we propose a method that converts a 3D
polygonal model into a corresponding LEGO brick assembly. For
this, we first convert the polygonal model into the voxel model,
and then convert it to the brick representation. The difficulty lies
in the connection between bricks should be guaranteed. To
achieve this, we define replacement priority, and the conversion
from voxel to brick representation is done according to this priority.
We show some experimental results, which show that our
method can keep the connection, and achieve a robust and optimized
method for assembling LEGO building bricks.
2013. 262-267 p.