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Automatic Generation of LEGO from the Polygonal data
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
Tokyo City University.
2013 (English)In: IWAIT2013 Nagoya, 2013, 262-267 p.Conference paper (Refereed)
Abstract [en]

In this work, we propose a method that converts a 3D

polygonal model into a corresponding LEGO brick assembly. For

this, we first convert the polygonal model into the voxel model,

and then convert it to the brick representation. The difficulty lies

in the connection between bricks should be guaranteed. To

achieve this, we define replacement priority, and the conversion

from voxel to brick representation is done according to this priority.

We show some experimental results, which show that our

method can keep the connection, and achieve a robust and optimized

method for assembling LEGO building bricks.

Place, publisher, year, edition, pages
2013. 262-267 p.
Keyword [en]
LEGO, Assembly, model conversion
National Category
Computer Systems
Research subject
Computer Science with specialization in Human-Computer Interaction
URN: urn:nbn:se:uu:diva-211708OAI: oai:DiVA.org:uu-211708DiVA: diva2:668171
IWAIT2013 in Nagoya
Available from: 2013-11-29 Created: 2013-11-29 Last updated: 2013-11-29

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