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Pacing for Dramaturgy
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2014 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This thesis is a study on how game mechanics affect dramaturgy through pacing within the multiplayer MOBA genre of video games and serves as an addition to ease dramaturgic design for future games. The thesis contains an introduction of drama and some of related terms in addition to the MOBA game genre, its format and a short history of the genre. To compare the observations and analysis made in this study, previous work on both dramaturgy and pacing have been recollected.

Place, publisher, year, edition, pages
2014. , 32 p.
Keyword [en]
Dramaturgy, dynamics, games, mechanics, MOBA, pacing.
National Category
Media Engineering
URN: urn:nbn:se:uu:diva-227047OAI: oai:DiVA.org:uu-227047DiVA: diva2:728200
Educational program
Game Design and Programming
Available from: 2014-10-10 Created: 2014-06-23 Last updated: 2014-10-10Bibliographically approved

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Pacing for Dramaturgy - Jonas Pensjö(909 kB)88 downloads
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Type fulltextMimetype application/pdf

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