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Applying the Five-Factor Model to Game Design
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2014 (English)Independent thesis Basic level (degree of Bachelor), 180 HE creditsStudent thesis
Abstract [en]

What makes us like or dislike certain games? Is there relation between our tastes in games and our personalities and can it be measured? This dissertation examines gamer personalities and game attributes with the help of the Five-Factor Model, also called The Big Five. It treats an experiment on how to apply the Five-Factor Model to games and their players and what it may be used for. By interviewing gamers, recording their favored and unfavored games, letting the gamers take a Big Five personality test and then juxtapose their personalities with their games' attributes, those questions may be answered.

Place, publisher, year, edition, pages
2014. , 47 p.
Keyword [en]
Game Design, Psychology, Categorization, Personality Tests, Player to Game comparison
National Category
Media Engineering Design
URN: urn:nbn:se:uu:diva-227628OAI: oai:DiVA.org:uu-227628DiVA: diva2:730654
Educational program
Game Design and Graphics
Available from: 2014-10-10 Created: 2014-06-29 Last updated: 2014-10-10Bibliographically approved

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Applying the Five Factor Model to Gaming(1203 kB)156 downloads
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Bildtgård, Marcus
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