Applying the Five-Factor Model to Game Design
Independent thesis Basic level (degree of Bachelor), 180 HE creditsStudent thesis
What makes us like or dislike certain games? Is there relation between our tastes in games and our personalities and can it be measured? This dissertation examines gamer personalities and game attributes with the help of the Five-Factor Model, also called The Big Five. It treats an experiment on how to apply the Five-Factor Model to games and their players and what it may be used for. By interviewing gamers, recording their favored and unfavored games, letting the gamers take a Big Five personality test and then juxtapose their personalities with their games' attributes, those questions may be answered.
Place, publisher, year, edition, pages
2014. , 47 p.
Game Design, Psychology, Categorization, Personality Tests, Player to Game comparison
Media Engineering Design
IdentifiersURN: urn:nbn:se:uu:diva-227628OAI: oai:DiVA.org:uu-227628DiVA: diva2:730654
Game Design and Graphics
Hrynczenko, IwonaO:son Waltå, Göran