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The process to create a realistic looking fantasy creature for a modern Triple-A game title
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2014 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

In this project paper I have described my process to make a pipeline for production of an anatomically believable character that would fit into a pre-existing game title.To find out if the character model worked in chosen game world I did do an online Survey.For this project I did chose BioWares title Dragon Age Origins and the model I chose to produce was a dragon.The aim was to make the dragon character fit into the world of Dragon AgeThis project is limited to the first two phases of the pipeline: Pre-production and base model production phase. This project paper does not examine the texture, rigging and animation phases of the pipeline.Keywords: 3D game engine, 3D mesh, PC, NPC, 3D creation package, LOD, player avatar, triangles, quads

Place, publisher, year, edition, pages
2014. , 22 p.
National Category
URN: urn:nbn:se:uu:diva-233471OAI: oai:DiVA.org:uu-233471DiVA: diva2:752786
Educational program
Game Design and Graphics
Available from: 2015-07-07 Created: 2014-10-06 Last updated: 2015-07-07Bibliographically approved

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fulltext(1243 kB)232 downloads
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File name FULLTEXT01.pdfFile size 1243 kBChecksum SHA-512
Type fulltextMimetype application/pdf

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Jung, Olov
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