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Side health indicators in FPS: A study in the subject health indicators in first person shooters
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2014 (English)Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This essay is about side health indicator in FPS, why they look like they do and what function they provide in FPS and their existence in modern FPS. The essay also contains information about traditional health indicators, psychology in colors, the crosshair focus area and research about FPS in modern times. The author research of 44 FPS games is find out the amount of side health indicators against the more traditional types and the reasons a developer would include a side health indicator instead of the others. In his research he found out that in the selected games, a fair amount of them did include only a side health indicator but a far larger amount of the combination type, using a traditional type as a primary health indicator and a side health indicator when an avatar takes too much damage or nearing death. The author also found out a type he had not thought of, called full screen health indicators, which affects the whole screen to indicate the avatars state of health.

Place, publisher, year, edition, pages
2014. , 42 p.
Keyword [en]
First person shooter, Psychology of colors, Health indicators
National Category
Media Engineering
URN: urn:nbn:se:uu:diva-234184OAI: oai:DiVA.org:uu-234184DiVA: diva2:755574
Subject / course
Game Design (HGO)
Educational program
Game Design and Graphics
Available from: 2014-11-06 Created: 2014-10-15 Last updated: 2014-11-06Bibliographically approved

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