The Design and Implementation of a Generic A* Algorithm for Search in Multidimensional Space
2014 (English)In: IEEE GEM 2014, 2014, 282-283 p.Conference paper (Refereed)
New technologies enable the realization of game ideas that previously only could be implemented through significant effort. This paper presents the design, implementation and verification of a generic version of the A* pathfinding algorithm, with the capability to navigate in multidimensional space, thereby given a 5D sparse matrix, enabling the creation of 3D worlds in computer games that could be used to facilitate time-travel and travel between parallel universes in a straightforward fashion.
Place, publisher, year, edition, pages
2014. 282-283 p.
A*; A-star; computer game; game design; generic; multidimensional; multiverse; pathfinding
Research subject Computer Science
IdentifiersURN: urn:nbn:se:uu:diva-235749ISBN: 978‐1‐4799‐7546‐7OAI: oai:DiVA.org:uu-235749DiVA: diva2:761796
The IEEE Games, Entertainment, Media Conference (GEM), 2014 IEEE International, Toronto, Canada, October 2014