‘Knock Once for Yes’ – Knocking as Feedback in the Location-Based Game Passing On
2014 (English)In: Proceedings of the 9th International Conference on the Foundations of Digital Games: Society for the Advancement of the Science of Digital Games, 2014Conference paper (Refereed)
In this paper the design, implementation and testing of the Location-Based game Passing On is explored. It is a multi-player game for mobile phones, with a focus on asymmetric and limited communication. While one player can communicate by talking, the other can answer only by knocking. This limited and asymmetric communication became one of the central gameplay resources in the game, shaping much of the experience for the players.
Using observations and interviews, the knocking and the experience it created is analyzed and discussed. It is shown how this made the game emphasize social interaction, moving the focus from the phone to the environment, and how the knocking helped create a sense of presence for the player feeling them.
Place, publisher, year, edition, pages
Location-based, asymmetric gameplay, negotiating language, physical feedback, player behavior
Human Computer Interaction
Research subject Computer Science with specialization in Human-Computer Interaction
IdentifiersURN: urn:nbn:se:uu:diva-239070ISBN: 978-0-9913982-2-5OAI: oai:DiVA.org:uu-239070DiVA: diva2:773186
9th International Conference on the Foundations of Digital Games (FDG), 2014, April 3-7, 2014, Ft. Lauderdale, FL