Wii Teach Movement Qualitiesin Physical Education
2014 (English)In: Sport Science Review, ISSN 2069-7244, Vol. 23, no 5-6, 241-266 p.Article in journal (Refereed) Published
In Sweden, the PE curriculum states that students are expected todevelop a number of abilities, a variety of movement activitiesand qualities. Interesting to explore is then if exergames (video games thatincludes physical activity) can be seen as a teaching resource to learn differentmovement’s qualities. With a new teaching tool that has been introduced ineducation and new policy documents emphasising development of differentmovement qualities, the purpose of this article is accordingly to investigatestudents’ use of different movement qualities when playing various exergamesduring PE. For this we use a version of Laban Movement Analysis (LMA)adapted for exploring exergames in PE practice. The empirical data includevideo-recordings from PE lessons. The games offered were of three differentcharacters; sports games, exercise games and dance games. We are inspired bythe LMA framework and explore students’ movement qualities on the basisof four aspects; body, effort, space and relations. Further, with socio-culturallearning theory, recognition of artefacts, other people and the offered contentof the exergames are also involved in the analysis. Our findings show thatexergames are creating opportunities for PE teachers and students to payattention to different movement qualities. In PE the player is accordinglyinvolved in a complex context of movement qualities, interacting with thegame and with other students.
Place, publisher, year, edition, pages
2014. Vol. 23, no 5-6, 241-266 p.
artefact, exergames, physical education, movement qualities, Laban movement framework, movement analysis chart
Research subject Curriculum Studies
IdentifiersURN: urn:nbn:se:uu:diva-239497DOI: 10.1515/ssr-2015-0004OAI: oai:DiVA.org:uu-239497DiVA: diva2:774754
FunderSwedish Research Council