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The use of colour in the game Journey: Case Study
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2015 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This thesis aims to find out the usage of colour in the game called Journey (2012). It is a case study which focuses on three different scenes in the game and how their colour scheme affects the game both emotionally and the storyline progress. The question that will be answered is:

How does the choice of colour affect the players perception on an emotional level?

This thesis talks about how different colours affect us in different ways and why this plays a major part in gameplay situations and how the drastic change of colour portraits different emotions. The colour choice is of great importance since it affects humans on an emotional level that enhances the experience felt by players during different scenes.

Place, publisher, year, edition, pages
2015. , 22 p.
Keyword [en]
Game design, colour, colours, gamedesign, emotions, emotion, player experience, game studies, reaction
Keyword [sv]
Speldesign, färg, färger, spel design, känslor, känsla, spelupplevelse, spel studier, reaktion
National Category
Other Humanities not elsewhere specified
URN: urn:nbn:se:uu:diva-242765OAI: oai:DiVA.org:uu-242765DiVA: diva2:785006
Subject / course
Game Design (HGO)
Educational program
Game Design and Graphics
2014-01-15, Uppsala universitet Campus Gotland, Campus Gotland, Uppsala universitet, 621 67, Visby, 12:00 (Swedish)
Available from: 2015-02-02 Created: 2015-02-01 Last updated: 2015-02-02Bibliographically approved

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Dickmark, Emma
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